问题标签 [itween]
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c# - iTween 不使用刚体
iTween 适用于 2017.2.0f3 及以下版本,但当我更新到 2017.2.0f3 统一版本时,出现问题。
我的对象有一个刚体并且运动学已关闭。代码工作正常,但没有运动学,它不会。我不明白为什么?iTween 版本 2.0.7
c# - 为什么 onupdate 不在 iTween 上运行?
我正在实现一个纸牌匹配游戏。
该事件将在卡首次部署后发送。
这是接收上述事件的代码。
我创建了一个临时函数来检查上述代码是否正常工作。(("onupdate", "test");)
但是无法验证日志。
我找不到原因。
你写错了什么?以及如何解决?
您的意见很有价值。请帮我。
c# - How do I make the iTween plugin work with Unity 2018?
I got iTween from the asset store to Unity 2018. iTween included sample code and sample scenes of the content where the cube object moves left and right. And this worked fine.
I made a new project, made a cube object with the same structure as the sample, attached the sample code. That is this code.
move.cs
Both the object name and the code are the same as the sample project This implementation did not work for some reason and the object did not move left and right.
Does this require something to be done not only in the code but also in scene settings and camera settings?
In the manual, especially iTween calls are not written as required, and there was no need to set up.
Is it a problem unique to Unity 2018?
Please help me.
c# - Unity - 将 Quaternion.LookAt 转换为 eulerangles?
好的,我尝试仅在 1 个轴上使用 iTween RotateTo 旋转对象,所以我有以下内容:
我已经尝试了允许旋转到某个位置的 iTween 函数,但是我得到的结果是对象根据目标的位置向上或向下倾斜。我只想要y轴。
隔离这个轴,但是我需要this.gameObject.transform.eulerAngles.x+90
用指向目标的方向替换。我试过Quaternion.LookAt
了,但 iTween 抛出了一个类型错误。
如何转换 Quaternion.LookAt
为欧拉?
unity3d - 销毁对象并在 Canvas 中间实例化它
我有一个可以在画布上拖放的角色。
如果你把它拖到一个正方形上,它就会消失。
所有这些都很好,但是我想在画布被破坏后再次在画布中间实例化该角色的克隆。
到目前为止,我的代码是;
但是,我认为该对象正在被克隆,但我看不到它,而且我也不知道它在哪里。
有什么建议吗?