I recevie 0 errors but I get this in the console:
>Exception in thread "main" java.lang.NullPointerException
  >>at org.lwjgl.opengl.GL11.glMatrixMode(GL11.java:2052)
  >>>at game.engine.GameLoop.start(GameLoop.java:22)
  >>>>at game.engine.GameLoop.main(GameLoop.java:15)  
I tried to put the actual value into "glMatrixMode()" instead of "GL11.GL_PROJECTION" but it returns same Exception.
   import org.lwjgl.LWJGLException;
    import org.lwjgl.opengl.DisplayMode;
    import org.lwjgl.opengl.GL11;
    import org.lwjgl.util.Display;
    public class GameLoop 
    {
        //Main
            public static void main(String[] argv)
            {
                GameLoop.start();
            }
            //Metodo che gestisce il loop
            public static void start() 
            {
                //Inizializzazione OpenGL
                GL11.glMatrixMode(GL11.GL_PROJECTION);
                GL11.glLoadIdentity();
                GL11.glOrtho(0, 800, 600, 0, 1, -1);
                GL11.glMatrixMode(GL11.GL_MODELVIEW);
                try 
                {
                    Display.setDisplayMode(new DisplayMode(800, 600));
                    Display.create();
                } catch (LWJGLException e) 
                {
                    e.printStackTrace();
                    System.exit(0);
                }
                while(!Display.isCloseRequested())
                {
                    Entità.pulisci();
                    Entità.colora();
                    Entità.disegna();
                    Display.update();
                }
            }
    }
    import org.lwjgl.opengl.GL11;
    public class Entità 
    {
        //Disegna un poligono
            public static void disegna()
            {
                GL11.glBegin(GL11.GL_QUADS);
                GL11.glVertex2f(100,100);
                GL11.glVertex2f(200,100);
                GL11.glVertex2f(200,200);
                GL11.glVertex2f(100,200);
                GL11.glEnd();
            }
            //Pulisce il buffer
            public static void pulisci()
            {
                GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); 
            }
            //Setta il colore al poligono
            public static void colora()
            {
                GL11.glColor3f(0.5f,0.5f,1.0f);
            }
    }