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我正在尝试使用 OpenGL ES 和 ffmpeg 从图像创建视频,但在 iPad(4.3) 上我遇到了崩溃glReadPixels

-(NSData *) glToUIImage {

    int numberOfComponents = NUMBER_OF_COMPONENTS; //4
    int width = PICTURE_WIDTH; 
    int height = PICTURE_HEIGHT;

    NSInteger myDataLength = width * height * numberOfComponents;   

    NSMutableData * buffer= [NSMutableData dataWithLength :myDataLength];    

    [self checkForGLError]; 

    GLenum type = NUMBER_OF_COMPONENTS == 3 ? GL_RGB : GL_RGBA; //RGBA
    glReadPixels(0, 0, width, height, type, GL_UNSIGNED_BYTE, [buffer mutableBytes]);   //EXC_BAD_ACCESS here

    return buffer; 
}

它适用于 iPhone 4 (4.3) 和 iPod Touch,但在 iPhone 3G(3.0) 和 iPad(4.3) 上存在问题。你能帮我解决这个问题吗?

同样在 iPhone 3G(3.0) 和 iPad(4.3) 上,我的视频有问题 - 前 5-20 个视频帧有垃圾。也许优化问题?还是建筑?

编辑 堆栈:

#0  0x33be3964 in void BlockNxN<64ul, 16ul, 1, BLOCK_CONVERTER_NULL_32>(unsigned long, int, int, unsigned long, int, int, unsigned int, unsigned int, unsigned int, unsigned int) ()
#1  0x33be1c76 in glrBIFDetile ()
#2  0x33b586b2 in sgxGetImage(SGXImageReadParams const*) ()
#3  0x33b50d38 in gldReadPixels ()
#4  0x31813e16 in glReadPixels_Exec ()
#5  0x31e3c518 in glReadPixels ()
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1 回答 1

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我想通了!!!

我已经解决了这个问题大约两周。

你必须先glReadPixels()打电话[(EAGLView *)eagleView presentFramebuffer];

因此,您必须在读取像素之前绑定 colorRenderbuffer。最终方法清单:

int numberOfComponents = NUMBER_OF_COMPONENTS;
int width = PICTURE_WIDTH;
int height = PICTURE_HEIGHT;

NSInteger myDataLength = width * height * numberOfComponents; 


NSMutableData * buffer= [NSMutableData dataWithLength :myDataLength];
glBindRenderbuffer(GL_RENDERBUFFER_OES, [((EAGLView *)eagleView) colorRenderbuffer]);
[self checkForGLError];
glPixelStorei(GL_PACK_ALIGNMENT, 4); // force 4 byte alignment

glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, [buffer mutableBytes]);
return buffer;
于 2011-12-06T14:31:43.977 回答