弹出系统.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class PopUpSystem : MonoBehaviour
{
public GameObject popUpBox;
public Animator popupanimation;
public TMP_Text popUpText;
public PLayerController mb;
public void PopUp(string text)
{
popUpBox.SetActive(true);
popUpText.text = text;
popupanimation.SetTrigger("pop");
}
public void closeBox()
{
popupanimation.SetTrigger("close");
mb.camMove = true;
}
}
播放器控制器.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PLayerController : MonoBehaviour
{
private Rigidbody2D MyRB;
private Animator myAnim;
[SerializeField]
private float speed;
public bool camMove = true;
// Start is called before the first frame update
void Start()
{
MyRB = GetComponent<Rigidbody2D>();
myAnim = GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
if (camMove)
{
MyRB.velocity = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")) * speed * Time.deltaTime;
myAnim.SetFloat("moveX", MyRB.velocity.x);
myAnim.SetFloat("moveY", MyRB.velocity.y);
if ((Input.GetAxisRaw("Horizontal") == 1) || (Input.GetAxisRaw("Horizontal") == -1) || (Input.GetAxisRaw("Vertical") == 1) || (Input.GetAxisRaw("Vertical") == -1))
{
myAnim.SetFloat("LastMoveX", Input.GetAxisRaw("Horizontal"));
myAnim.SetFloat("LastMoveY", Input.GetAxisRaw("Vertical"));
}
}
if (!camMove)
{
MyRB.velocity = new Vector2(0, 0);
}
}
}
触发器脚本.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerScript : MonoBehaviour
{
public string popUp;
Animator popAnim;
public PLayerController mb;
private void Start()
{
popAnim = GameObject.FindGameObjectWithTag("PopUpBox").GetComponent<Animator>();
}
private void OnTriggerEnter2D(Collider2D collision)
{
PopUpSystem pop = GameObject.FindGameObjectWithTag("GameManager").GetComponent<PopUpSystem>();
var myp = GameObject.FindGameObjectWithTag("Player").GetComponent<PLayerController>();
if (collision.gameObject.tag == "Player")
{
pop.PopUp(popUp);
mb.camMove = false;
}
if (popAnim.GetCurrentAnimatorStateInfo(1).IsName("close"))
{
mb.camMove = true;
Debug.Log("close");
}
}
private void OnTriggerExit2D(Collider2D collision)
{
PopUpSystem pop = GameObject.FindGameObjectWithTag("GameManager").GetComponent<PopUpSystem>();
pop.closeBox();
}
}
要记住的事情:
1- 制作一个新标签并将其命名为 PopUpBox。然后将此标签分配给 Trigger GameObject。
2- 到 PopUpBox GameObject 的按钮(被禁用的那个)分配 GameManager GameObject 并在其功能中选择 PopUpSystem.closeBox
3- 在 Trigger GameObject 和 GameManager 中,在 Mb 字段中分配 Player。
希望这对您有所帮助。您可以多玩一些以获得更好的结果。