我在统一游戏中使用 Vector3.Lerp 来简单地将游戏对象从一个位置平滑地移动到另一个位置。下面是我的代码:
public class playermovement : MonoBehaviour {
public float timeTakenDuringLerp = 2f;
private bool _isLerping;
private Vector3 _startPosition;
private Vector3 _endPosition;
private float _timeStartedLerping;
void StartLerping(int i)
{
_isLerping = true;
_timeStartedLerping = Time.time ; // adding 1 to time.time here makes it wait for 1 sec before starting
//We set the start position to the current position, and the finish to 10 spaces in the 'forward' direction
_startPosition = transform.position;
_endPosition = new Vector3(transform.position.x + i,transform.position.y,transform.position.z);
}
void Update()
{
//When the user hits the spacebar, we start lerping
if(Input.GetKey(KeyCode.Space))
{
int i = 65;
StartLerping(i);
}
}
//We do the actual interpolation in FixedUpdate(), since we're dealing with a rigidbody
void FixedUpdate()
{
if(_isLerping)
{
//We want percentage = 0.0 when Time.time = _timeStartedLerping
//and percentage = 1.0 when Time.time = _timeStartedLerping + timeTakenDuringLerp
//In other words, we want to know what percentage of "timeTakenDuringLerp" the value
//"Time.time - _timeStartedLerping" is.
float timeSinceStarted = Time.time - _timeStartedLerping;
float percentageComplete = timeSinceStarted / timeTakenDuringLerp;
//Perform the actual lerping. Notice that the first two parameters will always be the same
//throughout a single lerp-processs (ie. they won't change until we hit the space-bar again
//to start another lerp)
transform.position = Vector3.Lerp (_startPosition, _endPosition, percentageComplete);
//When we've completed the lerp, we set _isLerping to false
if(percentageComplete >= 1.0f)
{
_isLerping = false;
}
}
}
}
代码工作正常,游戏对象在两点之间平滑移动。但是到达目的地大约需要1秒。我想让它移动得更快。我尝试降低 float timeTakenDuringLerp 的值,但速度不受影响。我已经按照本教程进行操作,那里的解释还说要更改 timeTakenDuringLerp 变量以更改速度,但它在这里不起作用。
请问有什么建议吗?