当统一突然崩溃时,我正在开发我的 VR 应用程序。我认为这是由 Resonance Audio 空间化器引起的。有谁能够帮我?这是 Editor.log 的开头
Receiving unhandled NULL exception
Obtained 32 stack frames.
#0 0x00000125280a61 in SetListenerGain
#1 0x0000011e02491e in (wrapper managed-to-native) ResonanceAudio:SetListenerGain (single) + 0xce (0x11e024850 0x11e02494d) [0x138493330 - Unity Child Domain]
#2 0x0000011e024705 in ResonanceAudio:UpdateAudioListener (ResonanceAudioListener) + 0x105 (0x11e024600 0x11e02477f) [0x138493330 - Unity Child Domain]
#3 0x0000011e0244a7 in ResonanceAudioListener:Update () + 0x77 (0x11e024430 0x11e0245c7) [0x138493330 - Unity Child Domain]
#4 0x0000011a73221a in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0xfa (0x11a732120 0x11a73234d) [0x138493330 - Unity Child Domain]
#5 0x00000137cda12e in mono_get_runtime_build_info
#6 0x00000137e05d56 in mono_runtime_invoke
#7 0x00000100ec1e0a in ScriptingInvocation::Invoke(ScriptingExceptionPtr*,
[...]