这是 XCode SKEmitter 编辑器中的动画(我想在 iPhone 上实现):
这是 iPhone 上的动画(我不想要这个动画):
使用此代码:
let sparkEmmiter = SKEmitterNode(fileNamed: "fireflies.sks")
self.addChild(sparkEmmiter) // self is a SKScene
var circle: CGPathRef? = nil
circle = CGPathCreateWithEllipseInRect(CGRectMake(400, 200, 200, 200), nil)
let followTrack = SKAction.followPath(circle!, asOffset: false, orientToPath: true, duration: 3.0)
let followTrackForever = SKAction.repeatActionForever(followTrack)
//sparkEmmiter.runAction(followTrackForever)
sparkEmmiter.particleAction = followTrackForever;
这是发射器设置:
我通过参考这个问题尝试了 runAction 和particleAction ,但它没有像我想要的那样工作......
-----------------更新-------------------------------- --------------
尝试了 hamobi 提到的解决方案(仍然不起作用):
//If I were you:
// 1) I'd make a sprite and
let texture = SKTexture(imageNamed: "spark")
let mySprite = SKSpriteNode(texture: texture)
self.addChild(mySprite)
// 2) add the emitter in your first example as a child.
let sparkEmmiter = SKEmitterNode(fileNamed: "fireflies.sks")
mySprite.addChild(sparkEmmiter)
// 3) I'd set the emitters targetNode to the scene.
sparkEmmiter.targetNode = self
// 4) Then I'd just animate the sprite itself in an arc.
var circle: CGPathRef? = nil
circle = CGPathCreateWithEllipseInRect(CGRectMake(400, 200, 200, 200), nil)
let followTrack = SKAction.followPath(circle!, asOffset: false, orientToPath: true, duration: 3.0)
let followTrackForever = SKAction.repeatActionForever(followTrack)
//sparkEmmiter.runAction(followTrackForever)
sparkEmmiter.particleAction = followTrackForever;
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知道了!感谢 hamobi :D 这是结果 :D:D