我有一个工厂类来构建基类 B 的对象。使用该工厂的对象 (D) 接收代表实际类型的字符串列表。什么是正确的实现:
- 工厂接收一个 Enum(并在 Create 函数中使用 switch),D 负责将字符串转换为 Enum。
- 工厂接收一个字符串并检查与一组有效字符串的匹配(使用 ifs')
- 我没有想到的其他实现。
我有一个工厂类来构建基类 B 的对象。使用该工厂的对象 (D) 接收代表实际类型的字符串列表。什么是正确的实现:
I would separate the conversion of strings to enum into a distinct object. This can easily be solved by a map btw. But error handling etc. is still something which neither D nor the factory should be worried about.
Then either D calls the converter to get its enum, or it is already converted beforehand, so D only needs to pass the enum to the factory. (Btw the factory would better use a map too instead of a switch internally).
This raises the question: do you actually need the enums at all (in places other than D and the factory)? If not, maybe the enum could be left out of the picture and you could use a map to convert directly from strings to types (i.e. - since C++ doesn't support dynamic class loading - to function objects which create the necessary concrete type instances for you). A rough example (I don't have an IDE to test it so bear with me if there are any errors in it):
// Function type returning a pointer to B
typedef (B*)(*func)() StaticConstructor;
// Function creating instances of subclass E
B* createSubclassE() {
return new E(...);
}
// Function creating instances of subclass F
B* createSubclassF() {
return new F(...);
}
// Mapping from strings to constructor methods creating specific subclasses of B
map<string, StaticConstructor> factoryMap;
factoryMap["E"] = &createSubclassE;
factoryMap["F"] = &createSubclassF;
Of course, the created instances should also be disposed of properly - in production code, the returned objects could be e.g. enclosed in an auto_ptr
. But I hope this short example is enough to show you the basic idea. Here is a tutorial if you want more...
You can put all matching strings in the set or list and check if it contains your strings instead of writing ifs/switches.
My project on VC++/Qt
had a large number of XML files containing strings that had a Enum representation into the source.
So for each Enum we had a wrapper with overloaded operator QString
<> Enum
:
enum DataColumnTypeEnum
{
DataColumnTypeNotSet,
ColumnBinary,
ColumnBoolean,
ColumnDate,
ColumnDateTime,
ColumnNumber,
ColumnFloat,
ColumnPrimary,
ColumnString,
ColumnText,
};
class DataColumnType
{
public:
DataColumnType();
DataColumnType(DataColumnTypeEnum);
DataColumnType(const QString&);
DataColumnType& operator = (DataColumnTypeEnum);
DataColumnType& operator = (const QString&);
operator DataColumnTypeEnum() const;
operator QString() const;
private:
DataColumnTypeEnum type;
};
DataColumnType& DataColumnType::operator = (const QString& str)
{
str.toLower();
if(str.isEmpty()) type = DataColumnTypeNotSet;
else if(str == "binary") type = ColumnBinary;
else if(str == "bool") type = ColumnBoolean;
else if(str == "date") type = ColumnDate;
else if(str == "datetime") type = ColumnDateTime;
else if(str == "number") type = ColumnNumber;
else if(str == "float") type = ColumnFloat;
else if(str == "primary") type = ColumnPrimary;
else if(str == "string") type = ColumnString;
else if(str == "text") type = ColumnText;
return *this;
}
but the approach in last listing is very ugly.
Better to create a static hash table or dictionary and look up into.
我个人使用增强的枚举,因为我一直发现 C++ 的枚举缺乏:像这样的消息Type 3 - method -begin
并没有太多信息。
为此,我使用了一个简单的模板类:
template <class Holder>
class Enum
{
public:
typedef typename Holder::type enum_type;
Enum(): mValue(Invalid()) {}
Enum(enum_type i): mValue(Get(i)) {}
explicit Enum(const std::string& s): mValue(Get(s)) {}
bool isValid() const { return mValue != Invalid(); }
enum_type getValue() const { return mValue->first; }
private:
typedef typename Holder::mapping_type mapping_type;
typedef typename mapping_type::const_iterator iterator;
static const mapping_type& Mapping() { static mapping_type MMap = Holder::Initialize(); return MMap; }
static iterator Invalid() { return Mapping().end(); }
static iterator Get(enum_type i) { // search }
static iterator Get(const std::string& s) { // search }
iterator mValue;
};
你Holder
这样定义:
struct Example
{
typedef enum {
Value1,
Value2,
Value3
} type;
typedef std::vector< std::pair< type, std::string > > mapping_type;
static mapping_type Initialize() {
return builder<mapping_type>()(Value1,"Value1")(Value2,"Value2")(Value3,"Value3");
}
};
你可以为它定义一个宏:
DEFINE_ENUM(Example, (Value1)(Value2)(Value3))
但我让实施作为练习(Boost.Preprocessor
是你的朋友)。
最酷的是使用它!
int main(int argc, char* argv[])
{
std::string s;
std::cin >> s;
Enum<Example> e(s);
switch(e.getValue())
{
case Example::Value1:
case Example::Value2:
++e;
case Example::Value3:
std::cout << e << std::endl;
default:
}
}
正常的方法是将您的工厂设置为单例。然后每个基于类 B 的类在静态初始化时向工厂注册它的创建函数和名称。这通常通过宏来完成。然后,工厂可以创建这些名称的快速哈希表来创建函数。等等……你明白了。