我在网上寻找一种为 3d 矩阵动态分配空间的方法,比如 int 类型。我发现了很多关于 2d 矩阵的网站,这个 http://www.taranets.com/cgi/ts/1.37/ts.ws.pl?w=329;b=286 还有这个例子如下所示。我理解了上述所有例子,但关于 3d 我不能。创作者是以向后的方式分配空间还是其他方式?他从为整个矩阵分配空间开始,然后进入 Z 轴?那是我无法理解的。
另外,如果您知道任何与此相关的好网站,请在此处发布,我们将不胜感激。
/* Program 9.4 from PTRTUT10.HTM 6/13/97 */
// http://www.taranets.com/cgi/ts/1.37/ts.ws.pl?w=329;b=286
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
int X_DIM=16;
int Y_DIM=5;
int Z_DIM=3;
int main(void)
{
char *space;
char ***Arr3D;
int y, z;
ptrdiff_t diff;
/* first we set aside space for the array itself */
space = malloc(X_DIM * Y_DIM * Z_DIM * sizeof(char));
/* next we allocate space of an array of pointers, each
to eventually point to the first element of a
2 dimensional array of pointers to pointers */
Arr3D = malloc(Z_DIM * sizeof(char **));
/* and for each of these we assign a pointer to a newly
allocated array of pointers to a row */
for (z = 0; z < Z_DIM; z++)
{
Arr3D[z] = malloc(Y_DIM * sizeof(char *));
/* and for each space in this array we put a pointer to
the first element of each row in the array space
originally allocated */
for (y = 0; y < Y_DIM; y++)
{
Arr3D[z][y] = space + (z*(X_DIM * Y_DIM) + y*X_DIM);
}
}
/* And, now we check each address in our 3D array to see if
the indexing of the Arr3d pointer leads through in a
continuous manner */
for (z = 0; z < Z_DIM; z++)
{
printf("Location of array %d is %p\n", z, *Arr3D[z]);
for ( y = 0; y < Y_DIM; y++)
{
printf(" Array %d and Row %d starts at %p\n", z, y, Arr3D[z][y]);
diff = Arr3D[z][y] - space;
printf(" diff = %d ",diff);
printf(" z = %d y = %d", z, y);
}
putchar('\n');
}
putchar('\n');
system("PAUSE");
return 0;
}