我有一个带有 SKEmitterNode 的场景,直接添加到场景中时效果很好。
但是,我想在场景中添加一个 SKEffectNode 来模糊发射器粒子。
这就是它的外观。
@implementation MyScene
-(id)initWithSize:(CGSize)size {
if (self = [super initWithSize:size]) {
/* Setup your scene here */
self.backgroundColor = [SKColor colorWithRed:1.0 green:1.0 blue:1.0 alpha:1.0];
SKEffectNode *blurNode = [[SKEffectNode alloc] init];
CIFilter *blurFilter = [CIFilter filterWithName:@"CIGaussianBlur"];
[blurFilter setValue:@10.0 forKey:kCIInputRadiusKey];
blurNode.filter = blurFilter;
blurNode.shouldEnableEffects = YES;
NSString *bokehPath = [[NSBundle mainBundle] pathForResource:@"Bokeh" ofType:@"sks"];
SKEmitterNode *bokeh = [NSKeyedUnarchiver unarchiveObjectWithFile:bokehPath];
[blurNode addChild:bokeh];
[self addChild:blurNode];
}
return self;
}
这会导致一个空白屏幕。
由于 SKScene 也是 SKEffectNode 的子类,因此我也尝试将 CIFilter 直接添加到场景中。
-(id)initWithSize:(CGSize)size {
if (self = [super initWithSize:size]) {
/* Setup your scene here */
self.backgroundColor = [SKColor colorWithRed:1.0 green:1.0 blue:1.0 alpha:1.0];
CIFilter *blurFilter = [CIFilter filterWithName:@"CIGaussianBlur"];
[blurFilter setValue:@10.0 forKey:kCIInputRadiusKey];
NSString *bokehPath = [[NSBundle mainBundle] pathForResource:@"Bokeh" ofType:@"sks"];
SKEmitterNode *bokeh = [NSKeyedUnarchiver unarchiveObjectWithFile:bokehPath];
[self addChild:bokeh];
self.filter = blurFilter;
}
return self;
}
结果相同。