Does anyone know how to find or calculate the collision normal in SpriteKit. Coming from Box2D, there is a manifold method that provides the normal information, but in SpriteKit framework, the SKPhysicsContact only provides a contact point.
I am using primitive objects, plane colliding with circle, circle/rectangle collisions and circle/custom shape collisions.
Could someone please point me to the Math on calculating surface normal using the collision contact point, that would be much appreciated.