我目前正在制作一个程序,让 4 名玩家轮流抛 3 枚硬币。第一个获得 16 分的玩家获胜。玩家每次投掷硬币都会获得积分。他获得的点数等于他掷出的正面数。如果他没有投掷正面,那么他将失去下一回合。如果他翻转了 3 个正面,那么他将获得额外的转身机会并再次投掷硬币。如果他投的头少于 3 个,则轮到下一位玩家。玩家必须获得正好 16 分才能获胜。如果一个玩家有 14 点并掷出 2 个正面,那么他赢了,但如果他掷出 n 个正面并超过 16 点,那么他失去一半的积分并且也输掉了他的回合。他必须正好有 16 分才能获胜。
如何让玩家在下一回合被跳过?每个玩家当前都按顺序进行。前任。汤姆、汉克、汉娜、蒂娜。如果汉克掷出 0 个正面或超过 16 分,他应该输掉下一轮,他下一轮的顺序是汤姆、汉娜、蒂娜、汤姆、汉克、汉娜、蒂娜。我已经发布了我的代码,我需要弄清楚如何编辑 nextPlayer() 方法以满足我的需要。我相信我在 computerState() 方法中所做的逻辑和代码对于 LOSE_TURN 是正确的。任何帮助,将不胜感激。
游戏课
import java.util.Random;
public class Game
{
private Random randomizer;
private final int n_players;
private final int m_coins;
private final int p_points;
private int player_index;
private boolean game_over;
public Game()
{
n_players = 4;
m_coins = 3;
p_points = 16;
game_over = false;
randomizer = new Random();
player_index = randomizer.nextInt(n_players);
}
public Game(int new_m_coins, int new_n_players, int new_p_points)
{
n_players = new_n_players;
m_coins = new_m_coins;
p_points = new_p_points;
game_over = false;
randomizer = new Random();
player_index = randomizer.nextInt(n_players);
}
public int getPlayerIndex()
{
return player_index;
}
public void setPlayerIndex()
{
player_index = randomizer.nextInt(n_players);
}
public boolean gameOver()
{
return game_over;
}
public int nextPlayer(Player[] players)
{
//player_index = (player_index + 1) % n_players;
if(players[player_index].getState() == State.EXTRA_TURN)
{
players[player_index].setState(State.NORMAL);
}
else if(players[player_index].getState() == State.LOSE_TURN)
{
player_index = (player_index + 1) % n_players;
}
else
{
player_index = (player_index + 1) % n_players;
}
/*while(players[player_index].getState() != State.NORMAL)
{
players[player_index].setState(State.NORMAL);
player_index = (player_index + 1) % n_players;
}*/
return player_index;
}
public void computeState(Player player, int m_heads, int oldPoints, int newPoints)
{
int player_points = player.getPoints();
if(player_points == p_points)
game_over = true;
else if(player_points > p_points)
{
player.setPoints(player_points / 2);
player.setState(State.LOSE_TURN);
}
else if(m_heads == 0)
{
player.setState(State.LOSE_TURN);
}
else if(m_heads == 3)
{
player.setState(State.EXTRA_TURN);
}
else if(m_heads == 3 && player_points > p_points)
{
player.setState(State.NORMAL);
}
else
player.setState(State.NORMAL);
}
}
测试币游戏
public class testcoingame
{
public static void main(String[] args)
{
try
{
int m_coins = 3;
int n_players = 4;
int p_points = 16;
String [] names = {"Hank", "Tina", "Hannah", "Tom"};
Player [] players = new Player[n_players];
for(int index = 0; index < players.length; index++)
players[index] = new Player(names[index]);
Coins coins = new Coins();
Game game = new Game();
int player_index;
do
{
player_index = game.nextPlayer(players);
System.out.printf("It is %s's turn\n", players[player_index].getName());
System.out.printf("%s has %d points\n", players[player_index].getName(),
players[player_index].getPoints());
coins.tossCoins();
int n_heads = coins.getNHeads();
System.out.printf("%s tossed %d heads\n",
players[player_index].getName(), n_heads);
int old_points = players[player_index].getPoints();
int new_points = old_points + n_heads;
players[player_index].setPoints(new_points);
game.computeState(players[player_index], n_heads, old_points, new_points);
System.out.printf("%s has %d points\n", players[player_index].getName(),players[player_index].getPoints());
}
while(!game.gameOver());
System.out.printf("%s wins!\n", players[player_index].getName());
}
catch(Exception ex)
{
}
}
}