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I've read through the documentation on MSDN but there is very little relating to exactly what a tbuffer is, how it works, its use in graphics programming, and how exactly to create it. I was wondering if anyone here would have a clearer explanation for this.

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If you have DirectX SDK installed, you can take a look at the DirectX10 Sample Skinning10 which use the texture buffers.

The following page also have some code snippet at the bottom to create the texture buffers in DirectX11.

http://msdn.microsoft.com/en-us/library/windows/desktop/bb509581(v=vs.85).aspx

于 2013-08-14T13:58:44.780 回答