我正在开发 android 绘画签名应用程序,它可以灵活地清除绘画并将画布保存为位图图像。我在这个应用程序中遇到了一个问题,每当我想将画布保存为位图时,我都需要检查签名是否足够长。如果签名太短,我必须要求用户再次签名。以下是我的代码: 这里面有两个类。
指绘活动
public class FingerPaintActivity extends Activity implements OnClickListener{
private Button clearBtn, saveBtn;
private View myView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
myView = findViewById(R.id.myView);
clearBtn = (Button) findViewById(R.id.clearBtn);
clearBtn.setOnClickListener(this);
saveBtn = (Button) findViewById(R.id.submitBtn);
saveBtn.setOnClickListener(this);
}
@Override
public void onClick(View v) {
if (v == clearBtn) {
MyView.clearCanvas();
myView.invalidate();
myView.refreshDrawableState();
} else {
myView.setDrawingCacheEnabled(true);
myView.measure(MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED), MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED));
myView.layout(0, 0, myView.getWidth(), myView.getHeight());
myView.buildDrawingCache(true);
Bitmap bm = Bitmap.createBitmap(myView.getDrawingCache());
myView.setDrawingCacheEnabled(false);
if (bm != null) {
try {
String path = Environment.getExternalStorageDirectory().toString();
OutputStream fOut = null;
File file = new File(path, "screentest.jpg");
fOut = new FileOutputStream(file);
bm.compress(Bitmap.CompressFormat.JPEG, 85, fOut);
fOut.flush();
fOut.close();
Log.e("ImagePath", "Image Path : " + MediaStore.Images.Media.insertImage( getContentResolver(), file.getAbsolutePath(), file.getName(), file.getName()));
sendBroadcast(new Intent(Intent.ACTION_MEDIA_MOUNTED, Uri.parse("file://"+ Environment.getExternalStorageDirectory())));
}
catch (Exception e) {
e.printStackTrace();
}
}
}
}
}
这是第二类:MyView
public class MyView extends View {
// private static final float MINP = 0.25f;
// private static final float MAXP = 0.75f;
private Bitmap mBitmap;
private static Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
private Paint mPaint;
public MyView(Context c) {
super(c);
}
public MyView(Context context, AttributeSet attrs) {
super(context, attrs);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(6);
mBitmap = Bitmap.createBitmap(320, 480, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
public MyView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(0xFFAAAAAA);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
public static void clearCanvas() {
Paint paint = new Paint();
paint.setXfermode(new PorterDuffXfermode(Mode.CLEAR));
mCanvas.drawPaint(paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC));
}
}
我面临的唯一问题是在保存签名时,我必须在保存之前检查位图或画布或绘画的大小。我不知道要检查哪一个如果有人有想法请帮助我。