问题标签 [uigravitybehavior]
For questions regarding programming in ECMAScript (JavaScript/JS) and its various dialects/implementations (excluding ActionScript). Note JavaScript is NOT the same as Java! Please include all relevant tags on your question; e.g., [node.js], [jquery], [json], [reactjs], [angular], [ember.js], [vue.js], [typescript], [svelte], etc.
ios - 调整重力角度时UIViews闪烁?
因此,我即将向 App Store 提交我的第一个应用程序,但我遇到了 UIView 处理问题。我的应用程序调整了 a 的角度UIGravityBehavior
(应用于 UIViews),一切都很好,但是当包含视图的 ViewController 被关闭并重新调用时,视图的背景颜色(a UIImage)要么闪烁,要么不可见。这是重力调整的代码;取出这一点似乎可以解决问题。
谁能帮我吗?
ios - UIImageView“跳跃”动画
在 Swift 中(没有 SpriteKit 等),我为一张图片创建了一个 UIGravityBehavior,如果我点击它,我实际上想要跳转 - 就像 Flappy Bird 但可能更流畅 - 现在我需要知道如何让我的 UIImageView 看起来就像它在跳跃一样。
ios - 滑块决定重力
到目前为止,我已经创建了一个从底部开始并使用 UiDynamicAnimator 向上移动的矩形。我希望用户确定负重力的“强度”。我希望用户通过滑块确定值。
到目前为止,这是我的代码:
我收到两个错误:
“‘value’的模糊使用”和“使用未解析的标识符‘sliderValue’”
如何将“sliderValue”转换为只有一位小数的浮点数?
ios - 使用 UIGravityBehavior 的子视图有不同的重力
我有一个带有一组子视图的 viewController。目前,它们的重力是相同的。我希望能够为每个子视图设置不同的重力方向值。有人可以告诉我怎么做吗?
提前致谢
编辑:目前在控制台中获取此输出“每个动画师的多重重力行为未定义,将来可能会断言”
arrays - 访问数组中的元素数量并应用重力行为
我在使用 Gravity 模块让数组的所有元素掉落时遇到问题。我设法让数组中的最后一个元素下降,然后在测试期间剩余的元素只停留在屏幕顶部。调试时
我正在使用 UIKit 并希望在使用其他各种引擎(如 SpriteKit 和 GameplayKit)之前彻底理解这种语言。
游戏到目前为止,阵列中的最后一辆车倒下,我控制的主要玩家汽车有碰撞行为,这对我来说是一大步!
ios - UICollisionBehavior and UIGravityBehavior not working as expected with DispatchQueue
I'm currently designing a UI for a framework I've been given that plays connect 4. This framework is encapsulated in a class called GameSession. I will not describe the ins and outs of it's API and how it operates. I don't believe it's important.
I believe I may be misunderstanding dispatch queues and I am using them incorrectly. But, I have searched endlessly and have not found anything that hints to a solution to my problem.
Here is a a short explanation on what is happening. The method that controls the moves is playGame(botStarts: Bool, atColumn: Int). In this method, a collision boundary is added at the correct row and column using a method called addBoundary(atRow: Int, atColumn: Int). Then, a disc is created using a method called dropDisc(atColumn: Int, color: UIColor). This method creates a custom UIView, adds it to the view on screen and adds collision and gravity behaviours. It falls until it reaches the previously added boundary.
In playGame() I am dropping the discs onto the screen using DispatchMain.Queue.async{dropDisc()}. But, every time I call playGame() for the second time and beyond, the custom discs are drawn at the top of the screen but they fail to fall. On the first iteration, they are drawn and fall as expected.
Below are the functions that I've referenced above.
Here is a screenshot of my screen: https://imgur.com/7M3fklo.
On the bottom row you can see the users disc (yellow) and the bots disc (red). These were added on the first call to playGame(). But, on the top, you can see the two discs that were added on the second call to playGame(). These do not fall.
No matter what I've tried
Any feedback is much appreciated!
javascript - 在实现重力和地面 y 变量的同时,我将如何进行 gif 跳转?
我正在尝试让我的 gif “跳跃”,同时也以 730 的 y 值返回休息。不多也不少。当 wifi 不可用时,它的运行程度与恐龙游戏相同。我也想包括一个重力功能。我不知道该怎么做。(我对编码很陌生。)有什么提示吗?
[代码如下]