24

我正在尝试在 iOS 5 中使用新的 scrollViewWillEndDragging:withVelocity:targetContentOffset: UIScrollView 委托调用,但我似乎无法让它真正正确地响应我。我正在更改 targetContentOffset->x 值,但它永远不会被使用。我知道代码正在运行,因为它会在该函数中遇到断点。我什至尝试将偏移值设置为硬编码数字,这样我就知道它会在哪里结束,但它永远不会起作用。

有没有人能够正确使用它并使其工作?是否有任何其他必须实现的委托调用才能使其工作?

这是我的代码,以防有人发现它有问题:

- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset
{
    // goodOffsetX returns the contentOffset i want the scrollView to stop at
    CGFloat goodOffsetX = [self _horizontalContentOffsetForTargetHorizontalContentOffset:(*targetContentOffset).x velocity:velocity.x];

    NSLog( @" " );
    NSLog( @"scrollViewWillEndDragging" );
    NSLog( @"   velocity: %f", velocity.x );
    NSLog( @"   currentX: %f", scrollView.contentOffset.x );
    NSLog( @"   uikit targetX: %f", (*targetContentOffset).x );
    NSLog( @"   pagedX: %f", goodOffsetX );

    targetContentOffset->x = goodOffsetX; 
}
4

5 回答 5

54

您可以使用以下代码实现自定义分页:

- (float) pageWidth {
    return ((UICollectionViewFlowLayout*)self.collectionView.collectionViewLayout).itemSize.width +
    ((UICollectionViewFlowLayout*)self.collectionView.collectionViewLayout).minimumInteritemSpacing;
}

- (void) scrollViewWillBeginDragging:(UIScrollView *)scrollView {

    CGFloat pageWidth = self.collectionView.frame.size.width + 10 /* Optional Photo app like gap between images. Or use [self pageWidth] in case if you want the next page be also visible */;

    _currentPage = floor((self.collectionView.contentOffset.x - pageWidth / 2) / pageWidth) + 1;

    NSLog(@"Dragging - You are now on page %i", _currentPage);
}

- (void) scrollViewWillEndDragging:(UIScrollView*)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint*)targetContentOffset {

    CGFloat pageWidth = self.collectionView.frame.size.width + 10; // [self pageWidth]

    int newPage = _currentPage;

    if (velocity.x == 0) { // slow dragging not lifting finger
        newPage = floor((targetContentOffset->x - pageWidth / 2) / pageWidth) + 1;
    }
    else {
        newPage = velocity.x > 0 ? _currentPage + 1 : _currentPage - 1;

        if (newPage < 0)
            newPage = 0;
        if (newPage > self.collectionView.contentSize.width / pageWidth)
            newPage = ceil(self.collectionView.contentSize.width / pageWidth) - 1.0;
    }

    NSLog(@"Dragging - You will be on %i page (from page %i)", newPage, _currentPage);

    *targetContentOffset = CGPointMake(newPage * pageWidth, targetContentOffset->y);
}

当然你必须设置 pagingEnabled = NO。_currentPage 是一个类 iVar。感谢http://www.mysamplecode.com/2012/12/ios-scrollview-example-with-paging.html指出正确的方式。

于 2013-06-21T07:55:46.030 回答
9

斯威夫特 3

这里有一个演示https://github.com/damienromito/CollectionViewCustom

func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {

    let pageWidth = Float(itemWidth + itemSpacing)
    let targetXContentOffset = Float(targetContentOffset.pointee.x)
    let contentWidth = Float(collectionView!.contentSize.width  )
    var newPage = Float(self.pageControl.currentPage)

    if velocity.x == 0 {
        newPage = floor( (targetXContentOffset - Float(pageWidth) / 2) / Float(pageWidth)) + 1.0
    } else {
        newPage = Float(velocity.x > 0 ? self.pageControl.currentPage + 1 : self.pageControl.currentPage - 1)
        if newPage < 0 {
            newPage = 0
        }
        if (newPage > contentWidth / pageWidth) {
            newPage = ceil(contentWidth / pageWidth) - 1.0
        }
    }
    let point = CGPoint (x: CGFloat(newPage * pageWidth), y: targetContentOffset.pointee.y)
    targetContentOffset.pointee = point
}
于 2017-02-08T15:25:50.663 回答
6

我能够运行一个快速测试并让它正确触发并使我的对象根据需要停止。我使用以下简单测试做到了这一点:

- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset
{
     targetContentOffset->x = scrollView.contentOffset.x - 10;    
}

似乎这种方法可能不是您的代码中的问题,但您的“goodOffsetX”更有可能没有正确计算要停止的有效值。

于 2012-05-13T03:35:24.357 回答
3

斯威夫特 2.2:

extension SomeCollectionViewController {

    override func scrollViewWillBeginDragging(scrollView: UIScrollView) {
        let pageWidth = Float(collectionView!.frame.size.width)
        let xCurrentOffset = Float(collectionView!.contentOffset.x)
        currentPage = floor((xCurrentOffset - pageWidth / 2) / pageWidth) + 1
    }

    override func scrollViewWillEndDragging(scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
        let pageWidth = Float(collectionView!.frame.size.width)
        let targetXContentOffset = Float(targetContentOffset.memory.x)
        let contentWidth = Float(collectionView!.contentSize.width)

        var newPage = currentPage
        if velocity.x == 0 {
            newPage = floor((targetXContentOffset - pageWidth / 2) / pageWidth) + 1
        } else {
            newPage = velocity.x > 0 ? currentPage + 1 : currentPage - 1
            if newPage < 0 {
                newPage = 0
            }
            if newPage > contentWidth / pageWidth {
                newPage = ceil(contentWidth / pageWidth) - 1.0
            }
        }
        targetContentOffset.memory.x = CGFloat(newPage * pageWidth)
    }
}

我还使用collectionView?.decelerationRate = UIScrollViewDecelerationRateFast@skagedal 建议的方法来提高页面速度。

于 2016-04-05T21:40:41.700 回答
-1
public func scrollViewWillEndDragging(_ scrollView: UIScrollView ,withVelocity velocity: CGPoint, targetContentOffset: 
UnsafeMutablePointer<CGPoint>){  

let pageWidth = Float(appWidth + itemSpacing)
    let targetXContentOffset = Float(targetContentOffset.pointee.x)
    var newPage = Float(currentPageIndex)

    // I use this way calculate newPage:
    newPage = roundf(targetXContentOffset / pageWidth);

    //if velocity.x == 0 {
    //    newPage = floor( (targetXContentOffset - Float(pageWidth) / 2) / Float(pageWidth)) + 1.0
    //} else {
    //    newPage = Float(velocity.x > 0 ? newPage + 1 : newPage - 1)
    //    if newPage < 0 {
    //        newPage = 0
    //    }
    //    if (newPage > contentWidth / pageWidth) {
    //        newPage = ceil(contentWidth / pageWidth) - 1.0
    //   }
    //}

    let targetOffsetX = CGFloat(newPage * pageWidth)
    let point = CGPoint (x: targetOffsetX, y: targetContentOffset.pointee.y)
    targetContentOffset.pointee = point
 }
于 2017-07-14T12:02:43.723 回答