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我正在使用 AVFoundation 类在我的应用程序中实现自定义相机。我只捕捉静止图像,而不是视频。我一切正常,但被某些事情难住了。我会在捕获静止图像时考虑设备方向,并适当地设置视频连接的 videoOrientation。一段代码:

    // set the videoOrientation based on the device orientation to
    // ensure the pic is right side up for all orientations
    AVCaptureVideoOrientation videoOrientation;
    switch ([UIDevice currentDevice].orientation) {
        case UIDeviceOrientationLandscapeLeft:
            // Not clear why but the landscape orientations are reversed
            // if I use AVCaptureVideoOrientationLandscapeLeft here the pic ends up upside down
            videoOrientation = AVCaptureVideoOrientationLandscapeRight;
            break;
        case UIDeviceOrientationLandscapeRight:
            // Not clear why but the landscape orientations are reversed
            // if I use AVCaptureVideoOrientationLandscapeRight here the pic ends up upside down
            videoOrientation = AVCaptureVideoOrientationLandscapeLeft;
            break;
        case UIDeviceOrientationPortraitUpsideDown:
            videoOrientation = AVCaptureVideoOrientationPortraitUpsideDown;
            break;
        default:
            videoOrientation = AVCaptureVideoOrientationPortrait;
            break;
    }

    videoConnection.videoOrientation = videoOrientation;

请注意我在景观案例中的评论。我必须反转方向映射,否则生成的图像是颠倒的。我使用以下代码捕获并保存图像:

[self.stillImageOutput captureStillImageAsynchronouslyFromConnection:videoConnection 
    completionHandler:^(CMSampleBufferRef imageSampleBuffer, NSError *error)
    {
        NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageSampleBuffer];
        self.stillImage = [UIImage imageWithData:imageData];
        // notify observers (image gets saved to the camera roll)                                                           
        [[NSNotificationCenter defaultCenter] postNotificationName:CaptureSessionManagerDidCaptureStillImageNotification object:self];
        self.stillImage = nil;
}];

没有其他图像处理或操作。

我的应用程序使用上面的代码。我只是想了解为什么横向方向的方向常数必须反转。谢谢!

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3 回答 3

21

嘿,似乎没有人喜欢插话这个。事实证明,答案很简单。通过该方法捕获的图像stillImageOutput captureStillImageAsynchronouslyFromConnection:...始终具有以下属性:

  • UIImage 方向 = 始终 UIImageOrientationRight 与设备方向无关
  • UIImage 大小 = W x H(例如纵向宽度 x 纵向高度,取决于您的相机分辨率)
  • CGImage 大小 = 取决于设备方向(例如纵向或横向)

因此向上旋转图像的解决方案是使用设备方向和 CGI​​mage 大小来应用适当的仿射变换。当我回答自己的问题时,我不是代码中的解决方案,但我最终编写了一个名为:

- (UIImage *)imageRotatedUpForDeviceOrientation:(UIDeviceOrientation)deviceOrientation

在包含各种图像处理增强功能的 UIImage 类别中。

编辑 - 实施示例

我收到了许多关于此功能代码的请求。我已经从一个工作的应用程序中提取了相关的实现。

// this method is implemented in your capture session manager (wherever AVCaptureSession is used)
// capture a still image and save the device orientation
- (void)captureStillImage
{
    UIDeviceOrientation currentDeviceOrientation = UIDevice.currentDevice.orientation;
      [self.stillImageOutput
      captureStillImageAsynchronouslyFromConnection:self.videoConnection
      completionHandler:^(CMSampleBufferRef imageSampleBuffer, NSError *error) {
          NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageSampleBuffer];
          if (imageData) {
              UIImage *image = [UIImage imageWithData:imageData];
              NSDictionary *captureInfo = {
                  @"image" : image,
                  @"deviceOrientation" : @(currentDeviceOrientation)
              };
              // TODO: send image & orientation to delegate or post notification to observers
          }
          else {
              // TODO: handle image capture error
          }
    }];
}

// this method rotates the UIImage captured by the capture session manager based on the
// device orientation when the image was captured
- (UIImage *)imageRotatedUpFromCaptureInfo:(NSDictionary *)captureInfo
{
    UIImage *image = [captureInfo objectForKey:@"image"];
    UIDeviceOrientation deviceOrientation = [[captureInfo objectForKey:@"deviceOrientation"] integerValue];
    UIImageOrientation rotationOrientation = [self rotationNeededForImageCapturedWithDeviceOrientation:deviceOrientation];
    // TODO: scale the image if desired
    CGSize newSize = image.size;
    return [imageScaledToSize:newSize andRotatedByOrientation:rotationOrientation];
}

// return a scaled and rotated an image
- (UIImage *)imageScaledToSize:(CGSize)newSize andRotatedByOrientation:(UIImageOrientation)orientation
{
    CGImageRef imageRef = self.CGImage;    
    CGRect imageRect = CGRectMake(0.0, 0.0, newSize.width, newSize.height);
    CGRect contextRect = imageRect;
    CGAffineTransform transform = CGAffineTransformIdentity;

    switch (orientation)
    {
        case UIImageOrientationDown: { // rotate 180 deg
            transform = CGAffineTransformTranslate(transform, imageRect.size.width, imageRect.size.height);
            transform = CGAffineTransformRotate(transform, M_PI);
        } break;

        case UIImageOrientationLeft: { // rotate 90 deg left
            contextRect = CGRectTranspose(contextRect);
            transform = CGAffineTransformTranslate(transform, imageRect.size.height, 0.0);
            transform = CGAffineTransformRotate(transform, M_PI / 2.0);
        } break;

        case UIImageOrientationRight: { // rotate 90 deg right
            contextRect = CGRectTranspose(contextRect);
            transform = CGAffineTransformTranslate(transform, 0.0, imageRect.size.width);
            transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
        } break;

        case UIImageOrientationUp: // no rotation
        default:
            break;
    }

    CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);
    CGColorSpaceRef colorSpaceRef = CGImageGetColorSpace(imageRef);

    // madify bitmapInfo to work with PNG if necessary
    if (bitmapInfo == kCGImageAlphaNone) {
        bitmapInfo = kCGImageAlphaNoneSkipLast;
    }
    else if (bitmapInfo == kCGImageAlphaLast) {
        bitmapInfo = kCGImageAlphaPremultipliedLast;
    }

    // Build a context that's the same dimensions as the new size
    CGContextRef context = CGBitmapContextCreate(NULL,
                                                 contextRect.size.width,
                                                 contextRect.size.height,
                                                 CGImageGetBitsPerComponent(imageRef),
                                                 0,
                                                 colorSpaceRef,
                                                 bitmapInfo);


    CGContextConcatCTM(context, transform);
    CGContextDrawImage(context, imageRect, imageRef);

    // Get the rotated image from the context and a UIImage
    CGImageRef rotatedImageRef = CGBitmapContextCreateImage(context);
    UIImage *rotatedImage = [UIImage imageWithCGImage:rotatedImageRef];

    // Clean up
    CGImageRelease(rotatedImageRef);
    CGContextRelease(context);

    return rotatedImage;
}

// return the UIImageOrientation needed for an image captured with a specific deviceOrientation
- (UIImageOrientation)rotationNeededForImageCapturedWithDeviceOrientation:(UIDeviceOrientation)deviceOrientation
{
    UIImageOrientation rotationOrientation;
    switch (deviceOrientation) {
        case UIDeviceOrientationPortraitUpsideDown: {
            rotationOrientation = UIImageOrientationLeft;
        } break;

        case UIDeviceOrientationLandscapeRight: {
            rotationOrientation = UIImageOrientationDown;
        } break;

        case UIDeviceOrientationLandscapeLeft: {
            rotationOrientation = UIImageOrientationUp;
        } break;

        case UIDeviceOrientationPortrait:
        default: {
            rotationOrientation = UIImageOrientationRight;
        } break;
    }
    return rotationOrientation;
}
于 2011-10-28T17:25:03.207 回答
8

至于为什么在设备的方向为 UIDeviceOrientationLandscape Left时需要 AVCaptureVideoOrientationLandscape Right,那是因为出于某种原因, UIDeviceOrientationLandscape Left == UIInterfaceOrientationLandscape Right,并且 AVCaptureVideoOrientations 遵循 UIInterfaceOrientation 约定。

此外,UIDeviceOrientation 还包含其他选项,例如 UIDeviceOrientationFaceUp、UIDeviceOrientationFaceDown 和 UIDeviceOrientationUnknown。如果您让界面旋转以匹配设备的方向,您可以尝试从 [UIApplication sharedApplication].statusBarOrientation 获取 UIDeviceOrientation。

于 2012-02-28T23:34:07.480 回答
0

实际上,您的实现没有错误,您可以消除整个 switch 案例。

为什么可以消除switch case:

设备和视频方向的对应值在数值上是相等的,即只要设备方向不是未知的,面朝上或面朝下,你可以等同于 UIDeviceOrientation 和 AVCaptureVideoOrientation

关于令人困惑的命名法:

设备方向 LandscapeLeft => 手机顶部在左侧。

所以,想象一下视频的起点在哪里.....没错,右上角 => 横向。

类似地,在其他横向方向中,视频方向远离手机顶部。在纵向和倒置的情况下,这并不令人困惑

证明

拍摄静止图像时,请检查方向 EXIF 值。对于横向左侧,EXIF 方向为 3(180 度反转) 对于横向右侧,EXIF 方向为 1(无旋转)

当你显示的时候,你的 exif 方向被转换为对应的 UIImageOrientation,所以应该没有反转。

在前置摄像头的情况下,我注意到 EXIF 值,只需遵循视频方向值(不考虑镜像效果)。仅使用了 1、3、6、8 个 EXIF 值。

此外,镜子总是沿着从设备顶部到底部的线所以,风景看起来会颠倒,而肖像和颠倒的肖像只是镜像

于 2016-09-30T15:02:42.137 回答