http://nuigroup.com/?ACT=28&fid=27&aid=1892_H6eNAaign4Mrnn30Au8d
我正在使用下图进行测试,绿色矩形显示感兴趣的区域。
cv::getPerspectiveTransform
我想知道是否可以使用和的简单组合来实现我希望的效果cv::warpPerspective
。我正在分享到目前为止我编写的源代码,但它不起作用。这是生成的图像:
所以有一个vector<cv::Point>
定义了感兴趣的区域,但是这些点没有以任何特定的顺序存储在向量内,这是我在检测过程中无法改变的。无论如何,稍后,向量中的点用于定义 a RotatedRect
,该点又用于组装cv::Point2f src_vertices[4];
所需的变量之一cv::getPerspectiveTransform()
。
我对顶点及其组织方式的理解可能是问题之一。我还认为使用 a来存储 ROI 的原始点RotatedRect
并不是最好的主意,因为坐标会稍微改变以适应旋转的矩形,这不是很酷。
#include <cv.h>
#include <highgui.h>
#include <iostream>
using namespace std;
using namespace cv;
int main(int argc, char* argv[])
{
cv::Mat src = cv::imread(argv[1], 1);
// After some magical procedure, these are points detect that represent
// the corners of the paper in the picture:
// [408, 69] [72, 2186] [1584, 2426] [1912, 291]
vector<Point> not_a_rect_shape;
not_a_rect_shape.push_back(Point(408, 69));
not_a_rect_shape.push_back(Point(72, 2186));
not_a_rect_shape.push_back(Point(1584, 2426));
not_a_rect_shape.push_back(Point(1912, 291));
// For debugging purposes, draw green lines connecting those points
// and save it on disk
const Point* point = ¬_a_rect_shape[0];
int n = (int)not_a_rect_shape.size();
Mat draw = src.clone();
polylines(draw, &point, &n, 1, true, Scalar(0, 255, 0), 3, CV_AA);
imwrite("draw.jpg", draw);
// Assemble a rotated rectangle out of that info
RotatedRect box = minAreaRect(cv::Mat(not_a_rect_shape));
std::cout << "Rotated box set to (" << box.boundingRect().x << "," << box.boundingRect().y << ") " << box.size.width << "x" << box.size.height << std::endl;
// Does the order of the points matter? I assume they do NOT.
// But if it does, is there an easy way to identify and order
// them as topLeft, topRight, bottomRight, bottomLeft?
cv::Point2f src_vertices[4];
src_vertices[0] = not_a_rect_shape[0];
src_vertices[1] = not_a_rect_shape[1];
src_vertices[2] = not_a_rect_shape[2];
src_vertices[3] = not_a_rect_shape[3];
Point2f dst_vertices[4];
dst_vertices[0] = Point(0, 0);
dst_vertices[1] = Point(0, box.boundingRect().width-1);
dst_vertices[2] = Point(0, box.boundingRect().height-1);
dst_vertices[3] = Point(box.boundingRect().width-1, box.boundingRect().height-1);
Mat warpMatrix = getPerspectiveTransform(src_vertices, dst_vertices);
cv::Mat rotated;
warpPerspective(src, rotated, warpMatrix, rotated.size(), INTER_LINEAR, BORDER_CONSTANT);
imwrite("rotated.jpg", rotated);
return 0;
}
有人可以帮我解决这个问题吗?