我正在为 Cartpole-V0 实施 REINFORCE。但是,训练过程非常不稳定。我没有对环境实施“提前停止”,并允许训练继续进行固定(高)数量的剧集。经过几千次迭代后,训练奖励似乎又下降了。这是由于过度拟合和提前停止是必不可少的,还是我执行不正确?
这是我的代码:
import gym
import numpy as np
import torch
import torch.nn as nn
import torch.optim as optim
import matplotlib.pyplot as plt
import os
def running_average(x, n):
N = n
kernel = np.ones(N)
conv_len = x.shape[0]-N
y = np.zeros(conv_len)
for i in range(conv_len):
y[i] = kernel @ x[i:i+N] # matrix multiplication operator: np.mul
y[i] /= N
return y
class PolicyNetwork(nn.Module):
def __init__(self, state_dim, n_actions):
super().__init__()
self.n_actions = n_actions
self.model = nn.Sequential(
nn.Linear(state_dim, 64),
nn.ReLU(),
nn.Linear(64, 32),
nn.ReLU(),
nn.Linear(32, n_actions),
nn.Softmax(dim=1)
).float()
def forward(self, X):
return self.model(X)
def train_reinforce_agent(env, episode_length, max_episodes, gamma, visualize_step, learning_rate=0.003):
model = PolicyNetwork(env.observation_space.shape[0], env.action_space.n)
optimizer = optim.Adam(model.parameters(), lr=learning_rate)
EPISODE_LENGTH = episode_length
MAX_EPISODES = max_episodes
GAMMA = gamma
VISUALIZE_STEP = max(1, visualize_step)
score = []
for episode in range(MAX_EPISODES):
curr_state = env.reset()
done = False
all_episode_t = []
score_episode = 0
for t in range(EPISODE_LENGTH):
act_prob = model(torch.from_numpy(curr_state).unsqueeze(0).float())
action = np.random.choice(np.array(list(range(env.action_space.n))), p=act_prob.squeeze(0).data.numpy())
prev_state = curr_state
curr_state, reward, done, info = env.step(action)
score_episode += reward
e_t = {'state': prev_state, 'action':action, 'reward': reward, 'returns':0}
all_episode_t.append(e_t)
if done:
break
score.append(score_episode)
G = 0
max_G = 0
for t in range(len(all_episode_t)-1, -1, -1):
G = GAMMA*G + all_episode_t[t]['reward']
all_episode_t[t]['returns'] = G
if G > max_G:
max_G = G
episode_returns = np.array([all_episode_t[t]['returns'] for t in range(len(all_episode_t))])
# normalize the returns
for t in range(len(all_episode_t)):
all_episode_t[t]['returns'] = (all_episode_t[t]['returns'] - np.mean(episode_returns))/(max_G + 10**(-6))
episode_returns = torch.FloatTensor(episode_returns)
state_batch = torch.Tensor(np.array([all_episode_t[t]['state'] for t in range(len(all_episode_t))]))
action_batch = torch.Tensor(np.array([all_episode_t[t]['action'] for t in range(len(all_episode_t))]))
pred_batch = model(state_batch)
prob_batch = pred_batch.gather(dim=1, index=action_batch.long().view(-1, 1)).squeeze()
loss_tensor = torch.log(prob_batch) * episode_returns
loss = -torch.sum(loss_tensor)
optimizer.zero_grad()
loss.backward()
optimizer.step()
if episode % VISUALIZE_STEP == 0 and episode > 0:
print('Episode {}\tAverage Score: {:.2f}'.format(episode, np.mean(score[-VISUALIZE_STEP:-1])))
# # EARLY-STOPPING: if the average score across last 100 episodes is greater than 195, game is solved
# if np.mean(score[-100:-1]) > 195:
# break
# Training plot
score = np.array(score)
avg_score = running_average(score, visualize_step)
plt.figure(figsize=(15, 7))
plt.ylabel("Episodic Reward", fontsize=12)
plt.xlabel("Training Episodes", fontsize=12)
plt.plot(score, color='gray', linewidth=1)
plt.plot(avg_score, color='blue', linewidth=3)
plt.scatter(np.arange(score.shape[0]), score, color='green', linewidth=0.3)
plt.savefig("cartpole_reinforce_training_plot.pdf")
def main():
env = gym.make('CartPole-v0')
episode_length = 300
n_episodes = 5000
gamma = 0.99
vis_steps = 100
learning_rate = 0.003
train_reinforce_agent(env, episode_length, n_episodes, gamma, vis_steps, learning_rate=learning_rate)
if __name__ == "__main__":
main()