我用抗锯齿实现了 dda,它不适用于八分圆线。我不知道为什么要计算两个方向的误差我该如何使用它们?如果有可以帮助的教程或幻灯片的链接,我真的很感激。在这个实现中,我首先计算直线的斜率,然后计算误差,并通过最大误差绘制主要点,对于舍入的 x 或 y,我绘制带有误差的点。
void Application::dda_aa(Point2D start, Point2D end, Raster& raster, Color color)
{
int slope;
int xs,ys,xe,ye;
float m,step,dx,dy,xn,yn,e,ex,ey;
//____________Initial______________
xs=start.get_x();
ys=start.get_y();
xe=end.get_x();
ye=end.get_y();
if(xs <= xe)
{
if(ys <= ye)
{
slope=1;
}
else
{
slope = 4;
}
}
else
{
if(ys <= ye)
{
slope=2;
}
else
{
slope = 3;
}
}
//____________Compute m ______________
dx = abs(xe - xs);
dy = abs(ye - ys);
m = dy / dx;
if(dx >= dy)
step=dx;
else
step=dy;
dx=dx/step;
dy=dy/step;
xn=xs;
yn=ys;
int i=1;
//____________drawing ________________
while (i <= step)
{
ey=yn-round(yn);
ex= xn-round(xn);
e = glm::max(ey,ex);
raster.set_pixel_color_grayscale(xn,yn,e);
raster.set_pixel_color_grayscale(xn,round(yn),1-(ey));
raster.set_pixel_color_grayscale(round(xn),yn,1-(ex));
switch (slope)
{
case 1:
xn=xn+dx;
yn=yn+dy;
break;
case 2:
xn=xn-dx;
yn=yn+dy;
break;
case 3:
xn=xn-dx;
yn=yn-dy;
break;
case 4:
xn=xn+dx;
yn=yn-dy;
break;
}
}
i++;
}
raster.set_pixel_color(xs,ys,color);
raster.set_pixel_color(xe,ye,color);
}