我目前正在为我的 Mac OS X Unity 游戏制作排行榜功能。我首先尝试了 Playfab,但一直收到错误消息“PlayFabException:必须登录才能调用此方法 PlayFab”。我找不到解决此问题的方法。
我有 2 个执行此操作的脚本,这是 PlayFabManger 脚本的代码:
`using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using PlayFab;
using PlayFab.ClientModels;
using System;
public class PlayFabManager : MonoBehaviour
//public static PlayFabManager instance;
// Start is called before the first frame update
void Start()
{
//instance = this;
if (string.IsNullOrEmpty(PlayFabSettings.staticSettings.TitleId))
{
/*
Please change the titleId below to your own titleId from PlayFab Game Manager.
If you have already set the value in the Editor Extensions, this can be skipped.
*/
PlayFabSettings.staticSettings.TitleId = "F9F3D";
}
Login();
}
// Update is called once per frame
void Update()
{
}
void Login()
{
var request = new LoginWithCustomIDRequest
{
CustomId = SystemInfo.deviceUniqueIdentifier,
CreateAccount = true
};
PlayFabClientAPI.LoginWithCustomID(request, OnSuccess, OnError);
}
//private void OnLoginSuccess(LoginResult result)
//{
// //>> Call Client API here <<
// var getStoreItemsRequest = new GetStoreItemsRequest { StoreId = "[YourStoreId]" };// Please change this value to your own storeId from PlayFab Game Manager
// PlayFabClientAPI.GetStoreItems(getStoreItemsRequest, OnGetSuccess, OnError);
//}
void OnSuccess(LoginResult result)
{
print("Successful login create");
}
public void SendLeaderBoard(int score)
{
var request = new UpdatePlayerStatisticsRequest
{
Statistics = new List<StatisticUpdate>
{
new StatisticUpdate
{
StatisticName = "PlatformScore",
Value = score
}
}
};
PlayFabClientAPI.UpdatePlayerStatistics(request, OnLeaderboardUpdate, OnError);
}
void OnLeaderboardUpdate(UpdatePlayerStatisticsResult result)
{
print("Successful leaderboard sent");
}
void OnError(PlayFabError error)
{
print("Error while logging in/creating account!");
print(error.GenerateErrorReport());
}
public void GetLeaderBoard()
{
var request = new GetLeaderboardRequest
{
StatisticName = "PlatformScore",
StartPosition = 0,
MaxResultsCount = 10
};
PlayFabClientAPI.GetLeaderboard(request, OnLeaderboardGet, OnError);
}
private void OnLeaderboardGet(GetLeaderboardResult result)
{
foreach (var item in result.Leaderboard)
{
print(item.Position + " " + item.PlayFabId + " " + item.StatValue);
}
}
}
`
我在另一个脚本中也有一行代码,它在 start 方法中调用并引用上面的脚本,我在其中传入了一个 Playerprefs.GetInt 变量:
playFabManager.SendLeaderBoard(PlayerPrefs.GetInt("TtlPoints"));
有人对解决此错误有任何想法吗?是否有更简单的方法可以使用其他扩展(如 firebase 或 pubnub)在 Mac OS X 上实现此排行榜功能?
对不起我的英语,期待您的回音。