(我将其用作阅读文件参考,这是缺少实现的 Objective-C 线索,这是迄今为止我在 Objective-C 中看到的最接近的实现。)
我正在尝试获取一个互相关数组,该数组是根据 Swift Playgrounds 中的两个音频数组计算得出的。
我正在尝试执行的步骤(我在 Python 中轻松完成,使用scipy.signal.correlate)按以下顺序执行:
- 读取音频文件(作为两个浮点数组)和采样率(类似 Int)。如果它们是立体声,我只从两者中选择一个通道。
- 在较短数组的末尾附加一个零填充,因此两个数组的长度相同。这是一个必要的步骤。
- 使用Accelerate库并使用DSP 函数计算互相关。
- 在相关数组中找到与最高系数(或相关数组中的“峰值”值)相关的样本,并计算:
sample_index = max_index - (array_length / 2)
delay_in_seconds = sample_index / sample_rate
下面是我到目前为止所做的工作,但我被困在相关函数中。我不知道如何调用vDSP_conv或correlate。
就个人而言,我更喜欢vDSP_conv
,因为它与旧的 Apple 设备兼容,但实现一个工作脚本已经很好了。我什至不知道如何调用传递模拟数组的 vDSP 函数,更不用说从音频文件中获取的数组了。
此外,关于滑动信号的方向,卷积和相关之间存在概念上的差异。我不确定如何在vDSP_conv
函数中处理这个选项,我想我应该将__IF
参数传递为-1
.
import AVFoundation
import Accelerate
enum ExampleError: Error {
case mismatchingSampleRates
}
enum TestError: Error {
case delayCalculationError
case zeroPaddingError
}
func main() {
let time_delay: Float = try! get_delay(filename_1: "metronome", extension_1: ".aif",
filename_2: "metronome_100ms_delay", extension_2: ".aiff")
print(time_delay)
}
func get_delay(filename_1: String, extension_1: String, filename_2: String, extension_2: String) throws -> Float {
var (audio_1, sr_1) = readAudio(filename: filename_1, file_extension: extension_1)
var (audio_2, sr_2) = readAudio(filename: filename_2, file_extension: extension_2)
if (sr_1 != sr_2) {
throw ExampleError.mismatchingSampleRates
}
(audio_1, audio_2) = append_zeros_at_shortest(audio_1, audio_2)
let correlation_array: [Float] = [0, 10, 20, 30, 40, 41, 20, 10, 0] //mock value
return get_time_at_peak(correlation_array, sample_rate: 1) // mock sample rate
}
func readAudio(filename: String, file_extension: String) -> ([Float], Int) {
let audioUrl = Bundle.main.url(forResource: filename, withExtension: file_extension)!
let audioFile = try! AVAudioFile(forReading: audioUrl)
let audioFileFormat = audioFile.processingFormat
let audioFileSize = UInt32(audioFile.length)
let audioBuffer = AVAudioPCMBuffer(pcmFormat: audioFileFormat, frameCapacity: audioFileSize)!
try! audioFile.read(into: audioBuffer) //not sure why to call this
return (Array(UnsafeBufferPointer(start: audioBuffer.floatChannelData![0], count: Int(audioBuffer.frameLength))), Int(audioFile.fileFormat.sampleRate))
}
func append_zeros_at_shortest(_ audio_1: [Float],_ audio_2: [Float]) -> ([Float], [Float]) {
if audio_1.count == audio_2.count {
return (audio_1, audio_2)
}
if audio_1.count < audio_2.count {
return (append_zeros(at: audio_1, new_len: audio_2.count), audio_2)
}
//if audio_2.count < audio_1.count ...
return (audio_1, append_zeros(at: audio_2, new_len: audio_1.count))
}
func append_zeros(at old_array: [Float], new_len: Int) -> [Float] {
var new_array = Array<Float>(repeating: 0, count: new_len)
new_array[0..<old_array.count] = old_array[0..<old_array.count]
return new_array
}
func get_time_at_peak(_ array: [Float],sample_rate sr: Int) -> Float {
var center_index = Float(array.count / 2)
if array.count % 2 == 0 {
center_index -= 0.5
}
let max_index = Float(array.indices.first{array[$0] == array.max()}!)
return (max_index - center_index) / Float(sr)
}
func test_get_time_at_peak() throws -> Bool {
if get_time_at_peak([0,10, 20, 30, 40, 50, 40, 30, 20, 10, 0], sample_rate: 1) != 0 {
throw TestError.delayCalculationError
}
if get_time_at_peak([0,10, 20, 30, 40, 50, 51, 30, 20, 10, 0], sample_rate: 1) != 1 {
throw TestError.delayCalculationError
}
if get_time_at_peak([0,10, 20, 30, 51, 50, 40, 30, 20, 10, 0], sample_rate: 1) != -1 {
throw TestError.delayCalculationError
}
if get_time_at_peak([0,10, 20, 30, 40, 50, 40, 51, 20, 10, 0], sample_rate: 2) != 1 {
throw TestError.delayCalculationError
}
if get_time_at_peak([0,10, 20, 30, 40, 50, 51, 40, 20, 10, 0], sample_rate: 2) != 0.5 {
throw TestError.delayCalculationError
}
if get_time_at_peak([0, 10, 20, 30, 0, 41, 20, 10], sample_rate: 1) != 1.5 {
throw TestError.delayCalculationError
}
return true
}
func test_append_zeros() throws -> Bool {
let (v1, v2) = append_zeros_at_shortest([1,2,3], [10,20,30,40,50])
if v1 != [1,2,3,0,0] {
throw TestError.zeroPaddingError
}
if v2 != [10,20,30,40,50] {
throw TestError.zeroPaddingError
}
return true
}
func call_tests() {
try! test_get_time_at_peak()
try! test_append_zeros()
}
call_tests()
main()
我尝试使用以下方法实现相关性,而不是模拟数组:
var correlation_array: UnsafeMutablePointer<Float>
vDSP_conv(audio_1, 1, audio_2, 1, correlation_array, 1, vDSP_Length(2 * audio_1.count - 1), vDSP_Length(audio_1.count))
但我在编译时收到以下错误:
无法将“UnsafeMutablePointer”类型的值转换为预期的参数类型“[Float]”
我也尝试过:
let correlation_array: [Float] = vDSP.correlate(audio_1, withKernel: audio_2)
但我在运行时收到以下错误:
错误:执行被中断,原因:EXC_BAD_INSTRUCTION(代码=EXC_I386_INVOP,子代码=0x0)。
有了这个,我得到一个空数组:
let correlation_array: [Float] = vDSP.correlate([0,10,20,30,20,10,0], withKernel: [0,0,10,20,30,20,10])