0

因此,我正在用 Python 构建这个简单的游戏,并且我决定引入一个允许调节地图大小的新功能(guizero waffle)。在第 16 行 (waffle.height = waffle.width = Levelsizenumber.value =int(e)) 我添加了根据滑块(也是 guizero 部分)更改华夫饼大小的代码。这以某种方式破坏了第 56 行中的代码(pixel.color = '#ff0000')。我试过同时使用十六进制颜色和默认接受的单词。扩散函数中的每一行都有效,除了实际绘制由扩散算法决定的像素的那一行。不显示错误消息。有什么建议么?(代码如下)

from guizero import Waffle, App, PushButton, Window, Text, Slider

"""This is supposed to be a simple minigame where you try to protect against fires"""


def startgame():
    startmenu.hide()
    app.show()
    print(Speednumber.value)
    app.repeat(int(Speednumber.value), propagate)


# Level size
def level(e):
    waffle.height = waffle.width = Levelsizenumber.value =int(e)


# Fire speed choose func
def firespeedchoose(a):
    Speednumber.value = a


# change "n", the ignition number


def ignitions(slider_value):
    n = int(slider_value)
    return n


# picks a box's adjacent box (includes diagonals): the x and y differences are less than 2, at least one of them is 1
def adjacent(pixel):  # and if it is neutral
    first_x = pixel.x
    first_y = pixel.y
    print("Yup, adjacent works")
    for second_pixel in pixels:
        second_x = second_pixel.x
        second_y = second_pixel.y
        x_dif = abs(first_x - second_x)
        y_dif = abs(first_y - second_y)
        if x_dif < 2 and y_dif < 2 and (x_dif == 1 or y_dif == 1) and second_pixel.color == "green":
            print("Adjacent is sending a value")
            return second_pixel
    return pixel  # else it returns the original pixel


# dictates the fire spread: picks a random cell adjacent to a fire cell and makes it a fire cell, for all fire cells
def propagate():
    print("propagate do be running")
    spreadables = []
    for source in pixels:
        print("The first loop in spreadable works")
        if source.color == "#ff0000":
            spreadables.append(adjacent(source))
            print("It reached that if stuff in propagate")
    for pixel in spreadables:
        print("Its coloring stuff")
        pixel.color = '#ff0000'


"""This ignites the fire"""


def lighter(slider_value):
    Ignitioncount.value = int(slider_value)
    print("Lighter is running")
    a = int(Ignitioncount.value) + 1
    for i in range(0, a):
        x1 = randint(0, int(waffle.height)-1)
        y1 = randint(0, int(waffle.height)-1)
        waffle.set_pixel(x1, y1, "#ff0000")


def menubuttonthing():
    waffle.set_all("green")
    app.hide()
    scoremenu.hide()
    startmenu.show()


"""this resets the whole dam thing"""


def resetthething():
    waffle.set_all("green")
    lighter(Ignitioncount.value)
    Speednumber.value = Speedslider.value
    print(Speednumber.value)
    app.show()
    scoremenu.hide()
    """i hid the score menu so that i could use the function
     for both buttons(the score menu and the game itself)"""


"""this kinda protects against the fire"""


def protec(a, b):
    thepixelcolor = waffle.get_pixel(a, b)
    if thepixelcolor != "#ff0000":
        waffle.set_pixel(a, b, "blue")


"""Score system"""


def scoresystem():
    score = 0
    for height in range(waffle.height):
        for lenght in range(waffle.width):
            if waffle.get_pixel(height, lenght) == "blue":
                score -= 1
            if waffle.get_pixel(height, lenght) == "green":
                score += 1
    app.hide()
    scoremenu.show()
    Actualscore.value = score


"""basic GUI setup"""
app = App(layout="grid", height=625, width=500)
# place waffle her if level size doesnt work

restbutton = PushButton(app, text="Reset", command=resetthething, grid=[1, 2])
propagatebutton = PushButton(app, text="Propagate", command=propagate, grid=[1, 3])
scorebutton = PushButton(app, text="Score", command=scoresystem, grid=[1, 4])
"""Start menu stuff"""
startmenu = Window(app, title="Welcome", height=500, width=550)
introtext = Text(startmenu, text="Welcome to this tiny random game")
Instructions = Text(startmenu, size=9, text="Instructions: The objective is to protect as much of the forest(green) ")
Instructions2 = Text(startmenu, size=9,
                     text=" while using the least water (left mouse click that turns healthy forest into protected blue areas)")
Instructions3 = Text(startmenu, size=9, text="from the fire(red)")
Numberofignitions = Text(startmenu, size=10, text="Choose the difficulty")
Ignitioncount = Text(startmenu, size=9, text="0")
Ignitionslider = Slider(startmenu, start=0, end=5, command=lighter)
# Fire speed
Speed = Text(startmenu, size=10, text="Choose the speed")
Speednumber = Text(startmenu, size=10, text="750")
Speedslider = Slider(startmenu, start=250, end=2000, command=firespeedchoose)
# Waffle size
Levelsize = Text(startmenu, size=10, text="Choose the level size")
Levelsizenumber = Text(startmenu, size=10, text="20") #Works as a variable
Levelsizeslide = Slider(startmenu, start=0, end=40, command=level)
# Start
startbutton = PushButton(startmenu, text="Start", command=startgame)
# credits
credits = Text(startmenu, text="Made by The Cool Guy 468 and Kidplayer_666", size=8)
"""Score stuff"""

scoremenu = Window(app)
Scoretext = Text(scoremenu, text="your score is")
Actualscore = Text(scoremenu, text="0")
restbutton2 = PushButton(scoremenu, text="Reset", command=resetthething)
menubutton = PushButton(scoremenu, text="Menu", command=menubuttonthing)
# Waffle setup here for experimental purposes, aka, level size testing
waffle = Waffle(app, pad=0, grid=[1, 1], height=int(Levelsizenumber.value), width=int(Levelsizenumber.value),
                color="green", command=protec, dim=25)
"""Pixel shuffler"""
pixels = []
for x in range(waffle.width):
    for y in range(waffle.height):
        pixels.append(waffle.pixel(x, y))
shuffle(pixels)
"""just starting the app"""
print(Speednumber.value)
startmenu.show()
scoremenu.hide()
app.hide()
app.display()
4

1 回答 1

0

您的应用缺少随机播放像素的功能

在第 164 行调用: shuffle(pixels)

但是没有定义

将其更改为:相邻(像素)

启动了应用程序-但恐怕会引发更多错误

于 2021-04-04T16:07:04.507 回答