我正在使用 Cocos2D 0.99.5。我有一个 CCParallaxNode 添加了背景精灵。出于某种原因,在我开始地图开始移动之前,它们都不会显示。滚动随着玩家的移动而缓慢地进行。
我已将其添加到 init 中:
winSize = [CCDirector sharedDirector].winSize;
bgMountainsMax = floor(winSize.width/240)+1;
if((int)winSize.width%240 > 0){
bgMountainsBumper = ((int)winSize.width%240)/bgMountainsMax;
}else{
bgMountainsBumper = 0;
}
backgroundNode = [CCParallaxNode node];
[self addChild:backgroundNode z:-1];
CGPoint mountainSpeed = ccp(0.5, 0.5);
bgMountains = [[NSMutableArray alloc] initWithCapacity: bgMountainsMax];
for(int i=0; i<bgMountainsMax; ++i){
mountain = [CCSprite spriteWithFile:@"mountainBG1.png"];
mountain.opacity = 80;
[bgMountains insertObject:mountain atIndex:i];
[backgroundNode addChild:[bgMountains objectAtIndex:i] z:0 parallaxRatio:mountainSpeed positionOffset:ccp((240*i)+(bgMountainsBumper*i),98)];
}
这增加了更新:
for (CCSprite *mountainNum in bgMountains) {
if ([backgroundNode convertToWorldSpace:mountainNum.position].x < -(240/2)) {
[backgroundNode incrementOffset:ccp(winSize.width+(240),0) forChild:mountainNum];
}
if ([backgroundNode convertToWorldSpace:mountainNum.position].x > winSize.width+(240/2)) {
[backgroundNode incrementOffset:ccp(-(winSize.width+240),0) forChild:mountainNum];
}
}