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首先是一些背景故事。我有一个基本视图,我的应用程序的三个主要视图都扩展了。子视图是空的、模拟的和数字的。我将这些子视图放入 gridview (2x3) 并将 gridview 放入slidingdraw。这个滑动抽屉是我的应用程序的关键。这是绝对必要的。滑动抽屉必须在每个活动中,所以当活动发生变化时,我只是将状态存储在应用程序中,并在新活动加载时检索它。

当应用程序打开时,gridview 会创建六个空视图并将它们添加到它的适配器中。现在,虽然所有视图都是空的,但该应用程序可以完美运行。我可以浏览活动并执行该应用程序具有的所有其他功能。当我保持相同的活动时,我可以创建模拟和数字视图来满足我的需求。他们移动,删除并正确执行所有功能。但是,一旦我切换到另一个活动并且在 gridview 中我什至有一个模拟或数字视图,应用程序就会通过OutOfMemoryError: bitmap size exceeds VM Budget.

模拟视图和数字视图都为它们自己创建了两个位图。一个是视图的背景,另一个是视图的独特外观,变化很少,它更适合作为位图。两个位图都相当小(在我的测试 Evo 上为 221x221 像素)。这让我觉得我没有在活动更改时正确回收它们。所以我回去检查所有东西都被清理了,并制作了一个完全破坏每个视图的方法。每个变量都设置为 null,并且当活动暂停时,所有位图都会被回收。(注意:使用记录器,我验证了 onPause 确实被调用以及我的销毁方法。)

现在 - 几天后 - 我仍然无法弄清楚为什么会抛出这个内存错误。我花了不计其数的时间查看 DDMS 和 Memory Tracker,这很可能是有史以来最没用的东西。我完全受够了 DDMS,我无法用愚蠢的方式告诉我任何有用的东西。

所以现在的问题。有没有办法(方法/系统调用或其他东西)可以获得进程(我的应用程序)分配的完整列表并打印/显示/保存到文件/等等......它?

编辑 1:这是对 Falmarri 的回应。我可能会发布太多内容,对此我深表歉意。如果您想查看更具体的内容,我非常乐意提供帮助,您没有理由撕毁我的代码。

剪辑来自 BaseView:

public abstract class GaugeBase extends View implements BroadcastListener {
    protected static final String TAG = "GaugeBase";
    // =======================================
    // --- Declarations 
    /** Animation dynamics. */
    protected float mTarget = 0, position = 0, velocity = 0.0f, acceleration = 0.0f;
    protected long lastMoveTime = -1L;

    /** Background objects. */
    protected Bitmap mBackground;
    protected Bitmap mFaceTexture;
    protected float borderSize = 0.02f;

    /** Face objects. */
    protected Paint mRimShadowPaint, mTitlePaint, mFacePaint, mRimPaint, mRimBorderPaint;
    protected Path mTitlePath;

    /** Bounding rects. */
    protected static RectF mRimRect, mFaceRect;

    /** Text tools. */
    protected static Typeface mTypeface;

    /** The preferred size of the widget. */
    private static final int mPreferredSize = 300;

    /** The Broadcaster the gauge is registered to. */
    protected SensorBroadcaster mCaster;

    /** Is the view instantiated? */
    private boolean isDestroyed = true;
    // ---
    // =======================================

    public GaugeBase(Context context) {
        super(context);
        mCaster = ((AppionApplication)getContext().getApplicationContext())
            .getSensorBroadcaster(AppionApplication.TEST_SENSOR);
        lastMoveTime = System.currentTimeMillis();
        setTarget(mCaster.getReading());
    }

    @Override protected void onAttachedToWindow() { super.onAttachedToWindow(); }
    @Override protected void onDetachedFromWindow() { super.onDetachedFromWindow(); }
    @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { regenerate(); } 
    @Override public void onBroadcastReceived() { setTarget(mCaster.getReading()); }

    @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        int widthMode = MeasureSpec.getMode(widthMeasureSpec);
        int widthSize = MeasureSpec.getSize(widthMeasureSpec);
        int heightMode = MeasureSpec.getMode(heightMeasureSpec);
        int heightSize = MeasureSpec.getSize(heightMeasureSpec);
        int chosenWidth = chooseDimension(widthMode, widthSize);
        int chosenHeight = chooseDimension(heightMode, heightSize);
        int chosenDimension = Math.min(chosenWidth, chosenHeight);
        setMeasuredDimension(chosenDimension, chosenDimension);
    }
    @Override protected void onDraw(Canvas canvas) {
        if (isDestroyed) return;
        if (mBackground == null) regenerate(); 
        canvas.drawBitmap(mBackground, 0, 0, null);
        canvas.save(Canvas.MATRIX_SAVE_FLAG);
        canvas.scale((float)getWidth(), (float)getWidth());
        drawForeground(canvas); canvas.restore(); animate();
    }

    public HashMap<String, Object> onSavePersistentState() {
        HashMap<String, Object> mState = new HashMap<String, Object>();
        mState.put("sensor_broadcaster", mCaster.getBroadcasterName());
        mState.put("type", this.getClass().getSimpleName());
        return mState;
    }

    public void onRestorePersistentState(HashMap<String, Object> state) {
        mCaster = ((AppionApplication)getContext().getApplicationContext())
            .getSensorBroadcaster((String)state.get("sensor_broadcaster"));
    }

    private final void setTarget(float target) { mTarget = target; animate(); }

    private static final int chooseDimension(int mode, int size) {
        if (mode == MeasureSpec.AT_MOST || mode == MeasureSpec.EXACTLY) return size;
        else return mPreferredSize;
    }

    private final void animate() {
        if (! (Math.abs(position - mTarget) > 0.01f)) return;
        if (lastMoveTime != -1L) {
            long currentTime = System.currentTimeMillis();
            float delta = (currentTime - lastMoveTime) / 1000.0f;
            float direction = Math.signum(velocity);
            if (Math.abs(velocity) < 90.0f) acceleration = 10.0f * (mTarget - position);
            else acceleration = 0.0f;
            position += velocity * delta;
            velocity += acceleration * delta;
            if ((mTarget - position) * direction < 0.01f * direction) {
                position = mTarget;
                velocity = 0.0f;
                acceleration = 0.0f;
                lastMoveTime = -1L;
            } else lastMoveTime = System.currentTimeMillis();               
            invalidate();
        } else {
            lastMoveTime = System.currentTimeMillis();
            animate();
        }
    }

    public void preInit() {
        mTypeface = Typeface.createFromAsset(getContext().getAssets(),
                "fonts/SFDigitalReadout-Heavy.ttf");
        mFaceTexture = BitmapFactory.decodeResource(getContext().getResources(),
                R.drawable.gauge_face);
        BitmapShader shader = new BitmapShader(mFaceTexture, 
                Shader.TileMode.MIRROR, Shader.TileMode.MIRROR);

        Matrix matrix = new Matrix();
        mRimRect = new RectF(0.05f, 0.05f, 0.95f, 0.95f);
        mFaceRect = new RectF(mRimRect.left + borderSize, mRimRect.top + borderSize,
                             mRimRect.right - borderSize, mRimRect.bottom - borderSize);


        mFacePaint = new Paint();
        mFacePaint.setFilterBitmap(true);
        matrix.setScale(1.0f / mFaceTexture.getWidth(), 1.0f / mFaceTexture.getHeight());
        shader.setLocalMatrix(matrix);
        mFacePaint.setStyle(Paint.Style.FILL);
        mFacePaint.setShader(shader);

        mRimShadowPaint = new Paint();
        mRimShadowPaint.setShader(new RadialGradient(0.5f, 0.5f, mFaceRect.width() / 2.0f,
                new int[] { 0x00000000, 0x00000500, 0x50000500 },
                new float[] { 0.96f, 0.96f, 0.99f },
                Shader.TileMode.MIRROR));
        mRimShadowPaint.setStyle(Paint.Style.FILL);

        mRimPaint = new Paint();
        mRimPaint.setFlags(Paint.ANTI_ALIAS_FLAG);
        mRimPaint.setShader(new LinearGradient(0.4f, 0.6f, 0.6f, 1.0f,
                Color.rgb(0xff0, 0xf5, 0xf0), Color.rgb(0x30, 0x31, 0x30),
                Shader.TileMode.CLAMP));

        mRimBorderPaint = new Paint();
        mRimBorderPaint.setAntiAlias(true);
        mRimBorderPaint.setStyle(Paint.Style.STROKE);
        mRimBorderPaint.setColor(Color.argb(0x4f, 0x33, 0x36, 0x33));
        mRimBorderPaint.setStrokeWidth(0.005f);

        mTitlePaint = new Paint();
        mTitlePaint.setColor(0xff000000);
        mTitlePaint.setAntiAlias(true);
        mTitlePaint.setTypeface(mTypeface);
        mTitlePaint.setTextAlign(Paint.Align.CENTER);
        mTitlePaint.setTextSize(0.2f);
        mTitlePaint.setTextScaleX(0.8f);        

        // Now we prepare the gauge
        init();
        isDestroyed = false;
    }

    /** Update the gauge independent static buffer cache for the background. */
    private void regenerate() {
        if (isDestroyed) return;
        if(mBackground != null) { mBackground.recycle(); mBackground = null; } 
        // Our new drawing area
        mBackground = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
        Canvas backCanvas = new Canvas(mBackground);
        float scale = (float)getWidth();
        backCanvas.scale(scale, scale);
        drawRim(backCanvas);
        drawFace(backCanvas);
        drawTitle(backCanvas);
        if (!(this instanceof EmptySpace)) { mCaster.getGroup().draw(backCanvas); }
        regenerateBackground(backCanvas);
    }

    /** Prepare the view to be cleaned up. This is called to prevent memory leaks. */
    public void destroy() { 
        isDestroyed = true;
        if (mFaceTexture != null) { mFaceTexture.recycle(); mBackground = null; }
        if (mBackground != null) { mBackground.recycle(); mBackground = null; }
        mRimShadowPaint = null;
        mRimShadowPaint = null;
        mFacePaint = null;
        mRimPaint = null;
        mRimBorderPaint = null;
        mTitlePath = null;
        mRimRect = null; mFaceRect = null;
        mTypeface = null;
        destroyDrawingCache();
    }

    /**
     * Create a bitmap of the gauge. The bitmap is to scale. 
     * @return The bitmap of the gauge.
     */
    int tobitmap = 0;
    public Bitmap toBitmap() {
        Bitmap b = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas();
        canvas.setBitmap(b);
        draw(canvas);
        return b;
    }

    /** Update the gauge dependent static buffer cache for the background. */
    protected abstract void regenerateBackground(Canvas canvas);
    /** Initializes all of the objects the gauge widget will need before use. */
    protected abstract void init();
    /** This is called when drawing the background. Draws the bordered edge of the gauge. */
    protected abstract void drawRim(Canvas canvas);
    /** This is called when drawing the background. Draws the face of the gauge. */
    protected abstract void drawFace(Canvas canvas);
    /** This is called when drawing the background. Draws the title to the gauge. */
    protected abstract void drawTitle(Canvas canvas);
    /**
     *  This is called when drawing the foreground. The foreground includes items like the 
     *  scale of an analog gauge, or the text of a digital gauge. Also any other necessary
     *  items that need drawing go here. Note: drawForeground is called quickly, repeatedly, 
     *  make it run fast and clean.
     */
    protected abstract void drawForeground(Canvas canvas);
}

这是从数字角度来看的:(因为它更小并且仍然会导致错误)

public class DigitalGauge extends GaugeBase {
    // ================================
    // --- Drawing tools
    private RectF lcdRect;
    private Paint lcdPaint, detailPaint;
    private Path facePath, borderPath;
    // ---
    // ================================
    public DigitalGauge(Context context) {
        super(context);
    }

    @Override protected void regenerateBackground(Canvas canvas) { }
    @Override protected void init() {
        lcdPaint = new Paint();
        lcdPaint.setColor(0xff000000);
        lcdPaint.setAntiAlias(true);
        lcdPaint.setStrokeWidth(0.005f);
        lcdPaint.setTextSize(0.4f);
        lcdPaint.setTypeface(mTypeface);
        lcdPaint.setTextAlign(Paint.Align.CENTER);

        detailPaint = new Paint();
        detailPaint.setColor(0xff000000);
        detailPaint.setTextSize(0.2f);
        detailPaint.setStrokeWidth(0.005f);
        detailPaint.setAntiAlias(true);
        detailPaint.setTypeface(mTypeface);
        detailPaint.setTextScaleX(0.8f);
        detailPaint.setTextAlign(Paint.Align.CENTER);

        facePath = new Path();
        facePath.moveTo(0.12f, 0.0f);
        facePath.lineTo(0.88f, 0.0f);
        facePath.arcTo(new RectF(), 0, 90);
        // TODO Make the trapazoidal look of the digital gauge


        lcdRect = new RectF(mFaceRect.left + borderSize, mFaceRect.top + borderSize,
                mFaceRect.right - borderSize, mFaceRect.top - borderSize - lcdPaint.getTextSize());
    }

    @Override protected void drawRim(Canvas canvas) {
        canvas.drawRect(mRimRect, mRimPaint);
        canvas.drawRect(mRimRect, mRimBorderPaint);
    }

    @Override protected void drawFace(Canvas canvas) {
        canvas.drawRect(mFaceRect, mFacePaint);
        canvas.drawRect(mFaceRect, mRimBorderPaint);
    }

    @Override protected void drawTitle(Canvas canvas) {
        canvas.drawText(mCaster.getBroadcasterSerial(), mFaceRect.left - 0.1f,
                mFaceRect.top + 0.1f, mTitlePaint);
    }
    @Override protected void drawForeground(Canvas canvas) {
        String display = "000000" + String.valueOf(Math.ceil(position));
        String read = display.substring(display.length()-8, display.length() - 2);
        canvas.drawText(read, 0.5f, lcdRect.top + lcdPaint.getTextSize() / 2, lcdPaint);
        /**canvas.drawText(mContext.getResources().getStringArray(R.array.pressureTypes)[measurement],
            0.5f, lcdRect.top + lcdPaint.getTextSize() , detailPaint);*/
    }
}

至于通过应用程序传递的状态,我将视图的类型和视图所表示的施法者的字符串名称放入哈希图中。我将该哈希图传递给gridview,然后将所有六个地图放入一个数组中,该数组将表示gridview中视图的位置。然后将该数组保存在应用程序中并根据需要进行检索。

这是网格视图。我想得越多,这门课就是我认为可能存在问题的地方。

public class Workbench extends GridView {
    /** Our debugging tag */
    private static final String TAG = "Workbench";
    /** Name of the Workbench. */
    private String mId = "-1";
    /** The title of the Workbench. */
    private String mTitle = "Workbench";
    /** The list of Widgets that will be handled by the bench */
    private GaugeBase[] mContent = new GaugeBase[6];
    /** The current selection from the bench */
    private int mSelection = -1;

    /** When a GaugeBase is moves we want to remove from the adapter. Now we won't lose it.*/
    private GaugeBase mHeldGaugeBase = null;
    private Bitmap mHold = null;
    private boolean mIsHolding = false;
    private float x = -1000f, y = -1000f; // Where the held bitmap should be
    private Bitmap trash;
    private RectF trashBox;

    // The touch listener we will use if we need to move a widget around
    private OnTouchListener mWidgetExchanger = new OnTouchListener() {
        @Override public boolean onTouch(View v, MotionEvent e) {
            int w = getWidth(); int h = getHeight(); 
            float xx = e.getX(); float yy = e.getY();
            switch (e.getAction()) {
            case MotionEvent.ACTION_DOWN: // Fall through
            case MotionEvent.ACTION_MOVE: 
                if (mIsHolding) {
                    x = e.getX() - mHold.getWidth()/2; y = e.getY() - mHold.getHeight()/2;
                    postInvalidate(); break;
                }
            case MotionEvent.ACTION_UP: 
                if (mIsHolding) {
                    if (trashBox.contains(xx, yy)) removeGaugeBase(mSelection);
                    else {
                        if ((xx < w / 2) && (yy < h /3)) makeSwitch(0);
                        else if ((xx > w / 2) && (yy < h /3)) makeSwitch(1);
                        else if ((xx < w / 2) && (yy > h /3) && (yy < h * .666)) makeSwitch(2);
                        else if ((xx > w / 2) && (yy > h /3) && (yy < h * .666)) makeSwitch(3);
                        else if ((xx < w / 2) && (yy > h *.666)) makeSwitch(4);
                        else if ((xx > w / 2) && (yy > h *.666)) makeSwitch(5);
                    }
                    mSelection = -1;
                    //mHeldGaugeBase.destroy(); mHeldGaugeBase = null;
                    mHold.recycle(); mHold = null;
                    trash.recycle(); trash = null;
                    mIsHolding = false;
                    setOnTouchListener(null);
                    x = -1000f; y = -1000f;
                    ((AppionApplication)getContext().getApplicationContext()).vibrate(200); update();
                }
                break;
            }
            return true;
        }
    };

    public Workbench(Context context) { this(context, null); }
    public Workbench(Context context, AttributeSet attrs) { this(context, attrs, 0); }
    public Workbench(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        for (int i = 0; i < mContent.length; i++) {
            mContent[i] = new EmptySpace(getContext());
        }
        setAdapter(new BenchAdapter());
        this.setOnItemClickListener(new OnItemClickListener() {
            @Override public void onItemClick(AdapterView<?> arg0, View view, final int pos, long arg3) {
                if (mContent[pos] instanceof EmptySpace) {
                    CharSequence[] items = {"Analog", "Digital"};
                    AlertDialog.Builder adb = new AlertDialog.Builder(getContext());
                        adb.setTitle("Add a widget?")
                            .setItems(items, new DialogInterface.OnClickListener () {
                                @Override public void onClick(DialogInterface arg0, int position) {
                                    mContent[pos].destroy();
                                    mContent[pos] = null;
                                    SensorBroadcaster s = ((AppionApplication)getContext().getApplicationContext()).
                                        getSensorBroadcaster(AppionApplication.TEST_SENSOR);
                                    switch (position) {
                                    case 0: // Add an Analog GaugeBase to the Workbench
                                        mContent[pos] = new AnalogGauge(getContext());
                                        // TODO: Option to link to a manager
                                        break;
                                    case 1: // Add a digital GaugeBase to the Workbench
                                        mContent[pos] = new DigitalGauge(getContext());
                                        // TODO: Option to link to a manager
                                        break;
                                    } mContent[pos].preInit();
                                    update();
                                }
                            });
                        adb.show();
                } //else new GaugeBaseDialog(getContext(), Workbench.this, (GaugeBase)view, pos).show();
            }
        });
        setOnItemLongClickListener(new OnItemLongClickListener() {
            @Override public boolean onItemLongClick(AdapterView<?> arg0, View arg1,
                    int pos, long arg3) {
                mSelection = pos;
                mHold = mContent[pos].toBitmap();
                mHeldGaugeBase = mContent[pos];
                mHeldGaugeBase.destroy();
                trash = Bitmap.createScaledBitmap(BitmapFactory.decodeResource(getContext().getResources(),
                        R.drawable.trash), getWidth() / 10, getHeight() / 10, true);
                trashBox = new RectF(getWidth() / 2 - trash.getWidth()/2, getHeight() - trash.getHeight(),
                        getWidth() /2 + trash.getWidth() /2, getHeight());
                mContent[pos] = new EmptySpace(getContext());
                update();
                mIsHolding = true;
                setOnTouchListener(mWidgetExchanger);
                ((AppionApplication)getContext().getApplicationContext()).vibrate(300);
                return false;
            }
        });
    }

    /**
     * Perform a switch in within the bench. Exchange on slot with another.
     * @param slot The slot of the widgets list that we are switching to.
     */
    public void makeSwitch(int slot) {
        if (mSelection == -1) return;
        Log.i(TAG, "Performing a Widget switch");
        mContent[mSelection].destroy();
        mContent[mSelection] = mContent[slot];
        mContent[slot] = mHeldGaugeBase;
        mContent[slot].preInit();
        mContent[slot].invalidate();
        Log.d(TAG, " mSelection = " + mContent[mSelection] + " slot = " +mContent[slot]);
        update();                                                               
    }
4

3 回答 3

1

我建议你看看这个视频。它在很多方面帮助了我,而且我也遇到了位图大小和虚拟机内存预算的问题。

根据我的经验:我养成了在 .recycle() 之后到处调用 System.gc() 的坏习惯。我知道这不好,但它帮助我防止了这种强制关闭,经过数小时的调试为什么我的位图没有被正确回收。

于 2011-05-27T20:24:28.617 回答
1

这是对@mah的回应,但评论太长了。

它总是以系统页面大小的倍数执行

这不一定是真的。尤其是安卓应用。有许多具有不同语义的不同内存分配器。但是,假设您谈论的是JAVA,而不是 NDK (C++),那么透明度就更低了。Java的虚拟机(或者更确切地说,dalvik)几乎肯定会在机器启动时过度分配内存,然后当应用程序请求少量内存时,它会从那个池中给你。

如果它的池中内存不足,它将从操作系统分配另一个块并将其添加到其池中并从那里返回一个块。

但是,如果您请求 LARGE 内存块,例如您想要位图,JVM(或 dalvik 机器)很可能会使用系统的mmap方法,该方法映射一部分内存。根据具体情况,它可以制作一个私人匿名地图,然后让您访问其中的各个部分。或者,它可以将文件映射到内存中,这基本上是磁盘上内容的内存视图。这可能是 dalvic 处理大型位图分配的方式。

并制作了一个完全破坏每个视图的方法

首先,您在 java 中确实无法直接控制它。将对象设置为 null 不会删除它。即使您假设您只有一个对该对象的引用,您也必须等到垃圾收集器清理该对象的数据。


真的不可能告诉你你的问题是什么,甚至是一个提示。我真正能说的是,你可能在比你更多的地方为你的位图分配空间。或者,您在未清理它们的地方持有对它们的引用。

我只是将状态存储在应用程序中,并在新活动加载时检索它。

这很模糊,但我会先看看你在做什么。例如,如果您将位图作为可解析对象传递,您可能会根据需要分配 3-4 倍的空间。通过可解析接口发送大型自定义对象和位图非常昂贵。

我会建议几件事之一。要么你可以懒惰地加载你的位图。也就是说,永远不要将它们存储在任何地方。仅在需要时才将它们拉起。这可能是一个解决方案,因为它可能是您认为自己比编译器更聪明的情况。但我保证编译器在高效内存使用方面比你更聪明。

--

Or, you could try the opposite and ONLY load the bitmap on application load, and make sure that each time you display it, you're not creating a new bitmap or anything. That way it's only ever in memory once, and if it truly is too big, you crash early and in a known place.

--

Finally, if you really can't find a solution, and you really think your java process is truly running out of memory, you could re-write the portion that handles the bitmap views in the NDK. That way they won't be garbage collected and recreated without you explicitly doing it.

--

So now the question. Is there a way (method / system call or something) that I can get the complete list of allocations of a process (my apps) and print / display / save to a file / etc... it?

我确定有。但是,这是一个很大的问题,但无论如何都不是一件容易的事。您可能需要做的是将系统的 glibc(即专门的 malloc 函数)替换为跟踪谁请求内存的版本。但是,即使这样也会被 java 虚拟机混淆。


长话短说,发布您的一些代码,尤其是您正在操作和保存视图和位图的部分。

更新

只需看一眼您的代码,我就会检查regenerate()被调用的频率,特别是因为这个:

mBackground = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
Canvas backCanvas = new Canvas(mBackground);

我不是 java 位图内存管理方面的专家,但我猜这会很昂贵。

于 2011-05-27T20:34:22.757 回答
0

您可以查看/proc/self/maps(在进程内)或/proc/[process id]/maps,但这不太可能告诉您您想要什么,也没有系统调用会。当你在你的进程中分配内存时,它总是以系统页面大小的倍数(4kb,也许更多)执行,即使你只分配了 1 个字节——但它随后成为内部管理的。在从系统接收到更多内存之前,未来的分配来自该块。

于 2011-05-27T20:15:52.477 回答