我正在尝试在按钮被注视时为其设置动画。我有以下代码,我在其中从球体中投射光线以找到它击中的按钮。
var eventDataCurrentPosition = new PointerEventData(EventSystem.current);
eventDataCurrentPosition.position = screenPosition;
var results = new List<RaycastResult>();
EventSystem.current.RaycastAll(eventDataCurrentPosition, results);
foreach (var result in results)
{
Debug.Log(result.gameObject.name);
}
为了为按钮设置动画,我将以下代码添加到按钮中。不幸的是,OnPointerEnter
永远不会调用 or ``OnPointerExit。
[RequireComponent(typeof(Button))]
public class InteractiveItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public Image progressImage;
public bool isEntered = false;
RectTransform rt;
Button _button;
float timeElapsed;
Image cursor;
float GazeActivationTime = 5;
// Use this for initialization
void Awake()
{
_button = GetComponent<Button>();
rt = GetComponent<RectTransform>();
}
void Update()
{
if (isEntered)
{
timeElapsed += Time.deltaTime;
progressImage.fillAmount = Mathf.Clamp(timeElapsed / GazeActivationTime, 0, 1);
if (timeElapsed >= GazeActivationTime)
{
timeElapsed = 0;
_button.onClick.Invoke();
progressImage.fillAmount = 0;
isEntered = false;
}
}
else
{
timeElapsed = 0;
}
}
#region IPointerEnterHandler implementation
public void OnPointerEnter(PointerEventData eventData)
{
CodelabUtils._ShowAndroidToastMessage("entered");
isEntered = true;
}
#endregion
#region IPointerExitHandler implementation
public void OnPointerExit(PointerEventData eventData)
{
CodelabUtils._ShowAndroidToastMessage("exit");
isEntered = false;
progressImage.fillAmount = 0;
}
#endregion
}
我错过了什么吗?还是有其他方法可以实现这一目标?