这是我的奖励视频脚本。它连接到一个UI
按钮。
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Advertisements;
using UnityEngine.SceneManagement;
[RequireComponent(typeof(Button))]
public class RewardedAdsButton : MonoBehaviour, IUnityAdsListener
{
#if UNITY_IOS
private string gameId = "1234567";
#elif UNITY_ANDROID
private string gameId = "7654321";
#endif
Button myButton;
public string myPlacementId = "rewardedVideo";
void Start()
{
myButton = GetComponent<Button>();
// Set interactivity to be dependent on the Placement’s status:
myButton.interactable = Advertisement.IsReady(myPlacementId);
// Map the ShowRewardedVideo function to the button’s click listener:
if (myButton) myButton.onClick.AddListener(ShowRewardedVideo);
// Initialize the Ads listener and service:
Advertisement.AddListener(this);
Advertisement.Initialize(gameId, true);
}
// Implement a function for showing a rewarded video ad:
void ShowRewardedVideo()
{
Advertisement.Show(myPlacementId);
}
// Implement IUnityAdsListener interface methods:
public void OnUnityAdsReady(string placementId)
{
// If the ready Placement is rewarded, activate the button:
if (placementId == myPlacementId)
{
myButton.interactable = true;
}
}
public void OnUnityAdsDidFinish(string placementId, ShowResult showResult)
{
// Define conditional logic for each ad completion status:
if (SceneManager.GetActiveScene().name == "GameplayScene")
{
if (showResult == ShowResult.Finished)
{
GameObject.Find("GameManager").GetComponent<GameManagerScript>().ResumeGame();
}
else if (showResult == ShowResult.Skipped)
{
SceneManager.LoadScene("MenuScene");
}
else if (showResult == ShowResult.Failed)
{
Debug.LogWarning("The ad did not finish due to an error.");
}
}
if(SceneManager.GetActiveScene().name == "CharacterScene")
{
if (showResult == ShowResult.Finished)
{
PlayerPrefs.SetInt("coin", PlayerPrefs.GetInt("coin", 0) + 50);
}
else if (showResult == ShowResult.Skipped)
{
//Do nothing.
}
else if (showResult == ShowResult.Failed)
{
Debug.LogWarning("The ad did not finish due to an error.");
}
}
}
public void OnUnityAdsDidError(string message)
{
// Log the error.
}
public void OnUnityAdsDidStart(string placementId)
{
// Optional actions to take when the end-users triggers an ad.
}
}
它应该只添加 50 个硬币,但至少添加 100 个或 50 次的倍数,该按钮正在注册多次点击。知道发生了什么吗?