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我正在尝试为我的 Arcade spaceshooter 游戏创建一个 Highscore 表,我用变量做这个表,所以不需要数据库来存储它们将是临时的分数

var high1 : int;
var high2 : int;
var high3 : int;
var high4 : int;
var high5 : int;

function OnGUI () {
    var camera;
    camera = GameObject.FindWithTag("MainCamera");
    var scorepoints;
    scorepoints = camera.GetComponent(Scorescript).currentScore;
}

我正在使用 Unity 顺便说一句,我试图访问包含玩家当前分数的 Scorescript,问题是它总是说它找不到脚本的组件,对象标签名称是正确的,脚本名称也是如此,这里是得分脚本:

var customSkin : GUISkin;

var enemy;
enemy = GameObject.FindWithTag("Enemy");

var currentScore : int = 0;
var visibleScore : int = 0;

function OnGUI () {
    GUI.skin = customSkin;
    GUILayout.BeginArea ( Rect ( Screen.width / 1.2, Screen.height / 10 ,300,200) );
    GUILayout.Box ( visibleScore.ToString () );
    GUILayout.EndArea ();
}

function AnimateVisibleScore () {
    iTween.ValueTo (
        gameObject,
        {
            "from" : visibleScore,
            "to" : currentScore,
            "onupdate" : "ChangeVisibleScore",
            "time" : 0.5
        }
    );
}

function ChangeVisibleScore ( i : int ) {
    visibleScore = i;
}

function IncrementScore ( i : int ) {
    currentScore += i;
    AnimateVisibleScore ();
}

function DecrementScore ( i : int ) {
    currentScore -= i;
    AnimateVisibleScore ();
}

如果有人能帮助完成这个特定的部分,我将非常感激。

4

1 回答 1

0

尝试

scorepoints = Camera.main.GetComponentInChildren("Scorescript");
于 2012-01-03T06:26:13.283 回答