所以我有一个预建的服务器,专为我的班级(学校班级,而不是代码)设计,我知道它可以工作,因为其他人可以使用它。
我正在尝试使用 UnityWebRequest 将 JSON 字符串发送到服务器,但它似乎没有发送。服务器正在监听 127.0.0.1:8000,我在 Unity 中使用了 URL“ http://127.0.0.1:8000 ”。
public class NetworkTest : MonoBehaviour
{
void Start()
{
string url = "http://127.0.0.1:8000";
Base message = new Base();
Data data = new Data();
Configuration conf = new Configuration();
message.messageType = "connect";
data.game = "default";
data.clientType = "client";
conf.id = "test";
data.configuration = conf;
message.data = data;
string json = JsonUtility.ToJson(message);
Debug.Log("Json: " + json);
StartCoroutine(Post(url, json));
}
IEnumerator Post(string url, string bodyJsonString)
{
var request = new UnityWebRequest(url, "POST");
byte[] bodyRaw = Encoding.UTF8.GetBytes(bodyJsonString);
request.uploadHandler = (UploadHandler) new UploadHandlerRaw(bodyRaw);
request.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
request.timeout = 20;
yield return request.SendWebRequest();
Debug.Log(request.downloadHandler.data);
Debug.Log("after sendrequest");
Debug.Log("Status Code: " + request.responseCode);
}
}
代码运行良好,但我每次都得到 Status Code: 0 。有人可以帮我吗?