我想知道是否有人知道我将如何将 a 附加CCSprite
到 acpConstraint
并使其与物理更新。这是我的代码:
upper = [game.spaceManager addPolyAt:cpv(70,195) mass:300 rotation:0 numPoints:6 points:cpv(2,12), cpv(28,8), cpv(33,0), cpv(36,-10), cpv(-33,-10), cpv(-20,8)];
upper->collision_type = kTireCollisionType;
cpShape *lower = [game.spaceManager addPolyAt:cpv(70,125) mass:300 rotation:0 numPoints:7 points:cpv(34,8), cpv(31,0), cpv(25,-9), cpv(7,-13), cpv(-20,-8), cpv(-30,0), cpv(-35,8)];
lower->collision_type = kTireCollisionType;
//HIT POINT
cpShape *sensor = [game.spaceManager addCircleAt:cpv(70,160) mass:10 radius:10];
sensor->sensor = YES;
sensor->collision_type = kScoreCollisionType;
cpShape *sensor2 = [game.spaceManager addCircleAt:cpv(70, 160) mass:10 radius:10];
sensor2->sensor = YES;
//Combine them into one body!
[game.spaceManager combineShapes:upper, lower, sensor, sensor2, nil];
//The "rope"
cpVect a1 = cpv(0,30); //Local coordinates of tire
cpVect a2 = cpv(70,320); //World coordinates (staticBody is at (0,0))
//calculate the length of the rope
float max = cpvdist(cpBodyLocal2World(upper->body, a1), a2);
cpConstraint *rope = [game.spaceManager addSlideToBody:upper->body fromBody:game.spaceManager.staticBody toBodyAnchor:a1 fromBodyAnchor:a2 minLength:1 maxLength:max];
cpConstraintNode *ropeNode = [cpConstraintNode nodeWithConstraint:rope];
ropeNode.color = ccBLUE;
[game addChild:ropeNode];
//Attach a sprite to the sensor, lucky for us it's exactly in the center
//of the tire... otherwise this wouldn't work
[game addChild:[super initWithShape:sensor file:@"TractorTireFront.png"] z:3];
[game addChild:[cpCCSprite spriteWithShape:sensor2 file:@"TractorTireBack.png"] z:1];
ivGame = game;
//Free the shape when we are released
self.spaceManager = game.spaceManager;
self.autoFreeShape = YES;
[self schedule:@selector(step:) interval:.1];
return self;
这是该init
方法的代码。我在屏幕上有一个轮胎,你可以看到有cpConstraint
一根绳子,它从屏幕顶部悬挂并连接到轮胎顶部。我想以某种方式将 a 附加CCSprite
到这个约束上,让它随着轮胎的摆动而更新,或者如果有另一种使用 a 的方法CCSprite
,让它随着轮胎的摆动而更新。
我正在使用 cocos2d + spaceManager。我听说人们说只使用 aCCSprite
并使用轮胎运动来更新它,但我对 cocos2d 或 spaceManger 不够熟悉来实现这一点,所以如果有人有一些代码片段或教程向我展示我该如何去做,我非常感谢。