我最近在 Hololens 中开发 Azure Spatial Anchor。从这里的 Microsoft 网站学习本教程后,我调整了一些代码。到目前为止效果很好。直到我试图找到我创建的锚。在找到我的锚点(并实例化定位的锚点)后,我的应用程序突然关闭。它一直到达显示文本“找到!”的部分。这是我找到锚点的代码的一部分。
void Update(){
lock (dispatchQueue)
{
if (dispatchQueue.Count > 0)
{
dispatchQueue.Dequeue()();
}
}
}
protected void QueueOnUpdate(Action updateAction)
{
lock (dispatchQueue)
{
dispatchQueue.Enqueue(updateAction);
}
}
private void CloudSpatialAnchorSession_AnchorLocated(object sender, AnchorLocatedEventArgs args){
switch (args.Status){
case LocateAnchorStatus.Located:
QueueOnUpdate(() =>{
var cube = GameObject.Instantiate(cubePrefab) as GameObject;
cube.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
cube.AddComponent<WorldAnchor>();
cube.GetComponent<UnityEngine.XR.WSA.WorldAnchor>().SetNativeSpatialAnchorPtr(args.Anchor.LocalAnchor);
cubeMaterial = cube.GetComponent<Renderer>().material;
cubeMaterial.color = Color.red;
this.cubes.Add(cube);
cloudAnchorId = "";
this.msg.text = "Found!";
Task.Run(async () =>{
await Task.Delay(1000);
});
});
break;
case LocateAnchorStatus.AlreadyTracked:
this.msg.text = "ASA Info: Anchor already tracked. Identifier: " + args.Identifier;
break;
case LocateAnchorStatus.NotLocated:
this.msg.text = "ASA Info: Anchor not located. Identifier: " + args.Identifier;
break;
case LocateAnchorStatus.NotLocatedAnchorDoesNotExist:
this.msg.text = "ASA Error: Anchor not located does not exist. Identifier: " + args.Identifier;
break;
}
}
private void CloudSpatialAnchorSession_LocateAnchorsCompleted(object sender, LocateAnchorsCompletedEventArgs args){
this.msg.text = "ASA Info: Locate anchors completed. Watcher identifier: " + args.Watcher.Identifier;
Task.Run(async () =>{
await Task.Delay(2500);
});
args.Watcher.Stop();
}
我使用了 Azure 空间锚 SDK v1.1.0、Unity3D 2019.1.10f 和 Visual Studio 2017。
有人知道原因吗?