我正在使用 Facebook SDK for Unity 使用 FacebookConnectRequest 设置 Facebook 与 GameSparks 服务器的连接。但是,我收到键“accessToken”和值“NOTAAUTHENTICATED”的错误响应。错误的详细信息是“系统无法验证令牌。”。
我试图在 Unity 中重新导入 Facebook 和 GameSparks SDK。更改代码中 Facebook 和 GameSpark 的一些初始化。但是,我无法想出解决方案。
public void ConnectPlayerViaFacebook()
{
ChangeCurrentText("Connecting Facebook With Server...");
Debug.Log("Connecting Facebook With GameSparks...");// first check if FB is ready, and then login //
// if it's not ready we just init FB and use the login method as the callback for the init method //
if (!FB.IsInitialized)
{
ChangeCurrentText("Initializing Facebook...");
Debug.Log("Initializing Facebook...");
FB.Init(ConnectGameSparksToGameSparks, null);
}
else
{
FB.ActivateApp();
ConnectGameSparksToGameSparks();
}
}
///<summary>
///This method is used as the delegate for FB initialization. It logs in FB
/// </summary>
private void ConnectGameSparksToGameSparks()
{
if (FB.IsInitialized)
{
FB.ActivateApp();
Debug.Log("Logging into Facebook...");
ChangeCurrentText("Logging into Facebook...");
var perms = new List<string>() { "public_profile", "email" };
FB.LogInWithReadPermissions(perms, (result) =>
{
if (FB.IsLoggedIn)
{
ChangeCurrentText("Logged in, Connecting Server via Facebook...");
new FacebookConnectRequest()
.SetAccessToken(AccessToken.CurrentAccessToken.TokenString)
.SetDoNotCreateNewPlayer(false)
.SetDoNotLinkToCurrentPlayer(false)
.SetSwitchIfPossible(false)
.SetSyncDisplayName(true)
.Send((fbauth_response) =>
{
if (!fbauth_response.HasErrors)
{
...
}
else
{
Debug.Log(fbauth_response.Errors.JSON.ToString());
ChangeCurrentText("Server Authentication with Facebook Failed!" + fbauth_response.Errors.JSON.ToString());
}
});
}
else
{
Debug.LogWarning("Facebook Login Failed!" + result.Error.ToString());
ChangeCurrentText("Facebook Login Failed!" + result.Error.ToString());
}
});
}
else
{
ConnectPlayerViaFacebook(); // If we are still not connected, then try to process again
}
}
我想删除 GameSparks 请求的 FacebookConnectRequest 的错误响应。