What I am trying is to make an object being rescaled only from the top.
Here is what I have done using the gameobject parent method I got from here : https://stackoverflow.com/a/39217454/4322337
It is working just fine as we can see below:
But after adding a rigidbody and applying gravity to the parent gameobject,
I run into this issue :
why my gameobject go through the ground collider, yet when I look at my object collider, everything seems be ok?
I have also attached my sample project for people who would like to see by themself http://www.filedropper.com/testground