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What I am trying is to make an object being rescaled only from the top.

Here is what I have done using the gameobject parent method I got from here : https://stackoverflow.com/a/39217454/4322337

It is working just fine as we can see below: enter image description here But after adding a rigidbody and applying gravity to the parent gameobject, I run into this issue :enter image description here

why my gameobject go through the ground collider, yet when I look at my object collider, everything seems be ok?

I have also attached my sample project for people who would like to see by themself http://www.filedropper.com/testground

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这就是我按下空间一段时间后在我的 Unity (2017.3.0f3) 中发生的情况。带有刚体组件的物体不通过抛出地形。 以最大比例缩小打印屏幕。

这是它应该如何工作的吗?如果是,请降级或在您的示例项目中发布错误报告。

于 2018-11-06T13:21:09.737 回答