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我被 admob 奖励广告困住了,我不知道如何让活动发挥作用。问题是我的问答游戏会重新加载每个问题的场景,即使我阻止广告被破坏,事件也不会触发。广告完美展示。我尝试了多种方法,但我必须在某个地方犯错……有人有想法吗?

非常感谢!

using System;
using System.Collections;
using UnityEngine;
using GoogleMobileAds.Api;


public class RewardedScriptRow : MonoBehaviour
{
    private RewardBasedVideoAd rewardBasedVideo;
    public AudioClip GiftSound;

    // Use this for initialization
    void Start()
    {    
        RequestInterstitial();
        Debug.Log("Load at start");
    }

    public void LaunchAd() //Called from another script
    {
        StartCoroutine("Load");
    }

    private void RequestInterstitial()
    {

        string adUnitId = "";
#if UNITY_ANDROID
        adUnitId = "ca-app-pub-00000/00000000";
#elif UNITY_IOS
         adUnitId = "ca-app-pub-0000000000000";
#else
         adUnitId = "unexpected_platform";
#endif

        // Get singleton reward based video ad reference.
        this.rewardBasedVideo = RewardBasedVideoAd.Instance;

        // Create an empty ad request.
        AdRequest request = new AdRequest.Builder().Build();
        // Load the interstitial with the request.
        this.rewardBasedVideo.LoadAd(request, adUnitId);

        rewardBasedVideo.OnAdFailedToLoad += HandleRewardBasedVideoClosed;
        rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded;
    }


    IEnumerator Load()
    {
        while (!rewardBasedVideo.IsLoaded())
            yield return new WaitForEndOfFrame();

        yield return new WaitForSeconds(0.0f);
        rewardBasedVideo.Show();  
        yield break;
    }



    //EVENT
    public void HandleRewardBasedVideoRewarded(object sender, Reward args)
    {
        GetComponent<AudioSource>().PlayOneShot(GiftSound, 1.0F);
        RequestInterstitial();
    }

    public void HandleRewardBasedVideoClosed(object sender, EventArgs args)
    {
        GetComponent<AudioSource>().PlayOneShot(GiftSound, 1.0F);
        RequestInterstitial();
    }
}

编辑 1:

using System;
using System.Collections;
using UnityEngine;
using GoogleMobileAds.Api;


public class RewardedScriptRow : MonoBehaviour
{
    private RewardBasedVideoAd rewardBasedVideo;
    public AudioClip GiftSound;
    public static RewardedScriptRow Instance;

    // Use this for initialization
    void Start()
    {
         Instance = this;
         DontDestroyOnLoad(this);
         RequestRewardBasedVideo();

        rewardBasedVideo.OnAdFailedToLoad += HandleRewardBasedVideoClosed;
        rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded;

     }

    //Called after 10 questions
    public void LaunchAd() 
    {
        StartCoroutine("Load");
    }

    private void RequestRewardBasedVideo()
    {

        string adUnitId = "";
#if UNITY_ANDROID
        adUnitId = "ca-app-pub-0000000/0000000000";
#elif UNITY_IOS
         adUnitId = "ca-app-pub-00000/00000000";
#else
         adUnitId = "unexpected_platform";
#endif

        // Get singleton reward based video ad reference.
        this.rewardBasedVideo = RewardBasedVideoAd.Instance;
        // Create an empty ad request.
        AdRequest request = new AdRequest.Builder().Build();
        // Load the interstitial with the request.
        this.rewardBasedVideo.LoadAd(request, adUnitId);

    }

    //EVENT
    public void HandleRewardBasedVideoRewarded(object sender, Reward args)
    {
        GetComponent<AudioSource>().PlayOneShot(GiftSound, 1.0F); 
        RequestRewardBasedVideo();

    }
    public void HandleRewardBasedVideoClosed(object sender, EventArgs args)
    {
        GetComponent<AudioSource>().PlayOneShot(GiftSound, 1.0F);
        RequestRewardBasedVideo();
    }

    IEnumerator Load()
    {
        while (!rewardBasedVideo.IsLoaded())
            yield return new WaitForEndOfFrame();

        yield return new WaitForSeconds(0.0f);
        rewardBasedVideo.Show();
        yield break;
    }
}

这就是游戏如何处理场景的:

SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
4

1 回答 1

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首先:RequestInterstial在您的事件中调用该方法似乎非常不明智/不合逻辑。因为这样做,您正在为您已经订阅的相同事件创建多个订阅!这可能会导致非常不受欢迎/不需要的行为,并导致Stackoverflow exceptions

我不清楚为什么你甚至会RequestInterstial在事件触发时打电话。在我看来,您可能希望在显示第一个视频后加载一个新视频。重构您的方法,以便您不添加订阅事件。

将订阅事件和初始化代码移至您的 Start 或 Awake 方法。

此外,您请求的不是插页式视频,而是基于奖励的视频。我建议重命名以保持代码合乎逻辑。

Public static RewardedScriptRow Instance;

void Start()
{    
    Instance = this;
    DontDestroyOnLoad(this);
    RequestRewardBasedVideo();

    // Get singleton reward based video ad reference.
    this.rewardBasedVideo = RewardBasedVideoAd.Instance;

    rewardBasedVideo.OnAdFailedToLoad += HandleRewardBasedVideoClosed;
    rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded;
}

private void RequestRewardBasedVideo()
    {
        #if UNITY_ANDROID
            string appId = "ca-app-pub-3940256099942544~3347511713";
        #elif UNITY_IPHONE
            string appId = "ca-app-pub-3940256099942544~1458002511";
        #else
            string appId = "unexpected_platform";
        #endif

        // Create an empty ad request.
        AdRequest request = new AdRequest.Builder().Build();
        // Load the rewarded video ad with the request.
        this.rewardBasedVideo.LoadAd(request, adUnitId);
    }

public void HandleRewardBasedVideoRewarded(object sender, Reward args)
{
    GetComponent<AudioSource>().PlayOneShot(GiftSound, 1.0F);
    RequestRewardBasedVideo();
}

除此之外,它应该可以工作。如果您仍然没有得到理想的结果,请尝试在调试时设置断点和/或Debug.Log()在订阅的方法中使用以查看发生了什么。

编辑:另外,如果它是由于重新加载场景而发生的,您可以尝试添加DontDestroyOnLoad(this);以防止“AdObject”被破坏。我建议在您的第一个场景中创建此脚本并将其从所有其他场景中删除(以防止重复)。

然后,您甚至可以应用单例模式,以便您可以轻松地从其他类中访问脚本。

例子:

StartCoroutine(RewardedScriptRow.Instance.LaunchAd());
于 2018-09-05T08:52:47.490 回答