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我正在 Unity 中开发一个 android 游戏 apk。我已经在我的项目中集成了 Google Admob SDK,并通过引用https://developers.google.com/admob/unity/rewarded-video在我的 android apk 中成功展示了 Google admob 奖励视频广告。

但是,当重新加载场景以重新启动游戏时,多次调用回调函数。

回调函数示例:

// Called when an ad request has successfully loaded.
rewardBasedVideo.OnAdLoaded += HandleRewardBasedVideoLoaded;
// Called when an ad request failed to load.
rewardBasedVideo.OnAdFailedToLoad += HandleRewardBasedVideoFailedToLoad;
// Called when an ad is shown.
rewardBasedVideo.OnAdOpening += HandleRewardBasedVideoOpened;
// Called when the ad starts to play.
rewardBasedVideo.OnAdStarted += HandleRewardBasedVideoStarted;
// Called when the user should be rewarded for watching a video.
rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded;

第一次加载场景:回调函数被调用 1 次。

再次加载场景:回调函数被调用 2 次。

再次加载场景:回调函数被调用 3 次。

...

我认为根本原因是即使重新加载Unity场景也会累积回调函数。

即使改变场景,如何才能使此类回调函数仅调用 1 次?

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2 回答 2

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使用后,您需要从事件中取消订阅句柄:

    // Called when an ad request has successfully loaded.
    rewardBasedVideo.OnAdLoaded -= HandleRewardBasedVideoLoaded;
    // Called when an ad request failed to load.
    rewardBasedVideo.OnAdFailedToLoad -= HandleRewardBasedVideoFailedToLoad;
    // Called when an ad is shown.
    rewardBasedVideo.OnAdOpening -= HandleRewardBasedVideoOpened;
    // Called when the ad starts to play.
    rewardBasedVideo.OnAdStarted -= HandleRewardBasedVideoStarted;
    // Called when the user should be rewarded for watching a video.
    rewardBasedVideo.OnAdRewarded -= HandleRewardBasedVideoRewarded;

例如,在 OnDestroy 方法中执行此操作。

于 2018-10-17T12:08:18.433 回答
1

所以我终于想出了让广告正常工作的解决方案

首先安装谷歌显示的谷歌广告SDK

在此处关注 Google 的 admonb unity integration 教程

然后将以下脚本用于横幅广告、插页式广告以及激励视频广告

SaveManager相关的是我的函数中使用的一些脚本

别理他们

update函数中,您必须连续检查布尔值以查看广告是否已加载。我们将使用 提供的回调来更改这个布尔值Google Admob,因为广告是在其他线程上并行加载的。我不是多线程或并行处理方面的专家,但我发现你不能从这些回调中调用 Unity 函数,而是可以在那里设置一些 bool,然后继续检查 bool 的值update function

查看onAdFailedToLoad插页式广告和奖励广告的事件处理程序

    using System;
    using UnityEngine;
    using UnityEngine.UI;
    using GoogleMobileAds.Api;

    // Example script showing how to invoke the Google Mobile Ads Unity plugin.

    public class adMob : MonoBehaviour
    {
    private BannerView bannerView;
    private InterstitialAd interstitial;
    private RewardedAd rewardedAd;
    private float deltaTime = 0.0f;
    private static string outputMessage = string.Empty;

    public Text coinValueHolder;
    int rewardAmount;

    private bool reqInterstitial = true;
    private bool reqRewardedAdVideo = true;

    public static adMob ins;

    public static string OutputMessage
    {
        set { outputMessage = value; }
    }

    public void Start()
    {

        #if UNITY_ANDROID
        string appId = "ca-app-pub-3940256099942544~3347511713";
        #elif UNITY_IPHONE
        string appId = "ca-app-pub-3940256099942544~1458002511";
        #else
        string appId = "unexpected_platform";
        #endif

        MobileAds.SetiOSAppPauseOnBackground(true);

        // Initialize the Google Mobile Ads SDK.
        MobileAds.Initialize(appId);

        this.CreateAndLoadRewardedAd();
    }

    // making the current object a singleton
    public void Awake()
    {
        if (ins == null)
        {
            ins = this;
            DontDestroyOnLoad(gameObject);
        }
        else if (ins != null)
        {
            Destroy(gameObject);
        }
    }

    public void Update()
    {
        // Calculate simple moving average for time to render screen. 0.1 factor used as 
        smoothing
        // value.
        this.deltaTime += (Time.deltaTime - this.deltaTime) * 0.1f;

        if (rewardAmount > 0)
        {
            coinValueHolder = 
            GameObject.FindGameObjectWithTag("coinText").GetComponent<Text>();

            SaveManager.coins += 100;
            SaveManager.ins.SaveDataFromDataObjects();
            coinValueHolder.text = SaveManager.coins.ToString();
            rewardAmount = 0;
        }

        if(reqInterstitial)
        {
            this.RequestInterstitial();
            reqInterstitial = false;
        }

        if(reqRewardedAdVideo)
        {
            this.CreateAndLoadRewardedAd();
            reqRewardedAdVideo = false;
        }
    }

    // Returns an ad request with custom ad targeting.
    public AdRequest CreateAdRequest()
    {
        return new AdRequest.Builder().Build();
    }

    public void RequestBanner()
    {
        // These ad units are configured to always serve test ads.
        #if UNITY_EDITOR
        string adUnitId = "unused";
        #elif UNITY_ANDROID
        string adUnitId = "ca-app-pub-3940256099942544/6300978111";
        #elif UNITY_IPHONE
        string adUnitId = "ca-app-pub-3940256099942544/2934735716";
        #else
        string adUnitId = "unexpected_platform";
        #endif

        // Clean up banner ad before creating a new one.
        if (this.bannerView != null)
        {
            this.bannerView.Destroy();
        }

        // Create a 320x50 banner at the top of the screen.
        this.bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom);

        // Register for ad events.
        this.bannerView.OnAdLoaded += this.HandleAdLoaded;
        this.bannerView.OnAdFailedToLoad += this.HandleAdFailedToLoad;
        this.bannerView.OnAdOpening += this.HandleAdOpened;
        this.bannerView.OnAdClosed += this.HandleAdClosed;
        this.bannerView.OnAdLeavingApplication += this.HandleAdLeftApplication;

        // Load a banner ad.
        this.bannerView.LoadAd(this.CreateAdRequest());
    }

    public void DestroyBanner()
    {
        this.bannerView.Destroy();
    }

    public void RequestInterstitial()
    {
        // These ad units are configured to always serve test ads.
        #if UNITY_EDITOR
        string adUnitId = "unused";
        #elif UNITY_ANDROID
        string adUnitId = "ca-app-pub-3940256099942544/1033173712";
        #elif UNITY_IPHONE
        string adUnitId = "ca-app-pub-3940256099942544/4411468910";
        #else
        string adUnitId = "unexpected_platform";
        #endif

        // Clean up interstitial ad before creating a new one.
        if (this.interstitial != null)
        {
            this.interstitial.Destroy();
        }

        // Create an interstitial.
        this.interstitial = new InterstitialAd(adUnitId);

        // Register for ad events.
        this.interstitial.OnAdLoaded += this.HandleInterstitialLoaded;
        this.interstitial.OnAdFailedToLoad += this.HandleInterstitialFailedToLoad;
        this.interstitial.OnAdOpening += this.HandleInterstitialOpened;
        this.interstitial.OnAdClosed += this.HandleInterstitialClosed;
        this.interstitial.OnAdLeavingApplication += 
        this.HandleInterstitialLeftApplication;

        // Load an interstitial ad.
        this.interstitial.LoadAd(this.CreateAdRequest());
    }

    public void CreateAndLoadRewardedAd()
    {
        #if UNITY_EDITOR
        string adUnitId = "unused";
        #elif UNITY_ANDROID
        string adUnitId = "ca-app-pub-3940256099942544/5224354917";
        #elif UNITY_IPHONE
        string adUnitId = "ca-app-pub-3940256099942544/1712485313";
        #else
        string adUnitId = "unexpected_platform";
        #endif
        // Create new rewarded ad instance.
        this.rewardedAd = new RewardedAd(adUnitId);

        // Called when an ad request has successfully loaded.
        this.rewardedAd.OnAdLoaded += HandleRewardedAdLoaded;
        // Called when an ad request failed to load.
        this.rewardedAd.OnAdFailedToLoad += HandleRewardedAdFailedToLoad;
        // Called when an ad is shown.
        this.rewardedAd.OnAdOpening += HandleRewardedAdOpening;
        // Called when an ad request failed to show.
        this.rewardedAd.OnAdFailedToShow += HandleRewardedAdFailedToShow;
        // Called when the user should be rewarded for interacting with the ad.
        this.rewardedAd.OnUserEarnedReward += HandleUserEarnedReward;
        // Called when the ad is closed.
        this.rewardedAd.OnAdClosed += HandleRewardedAdClosed;

        // Create an empty ad request.
        AdRequest request = this.CreateAdRequest();
        // Load the rewarded ad with the request.
        this.rewardedAd.LoadAd(request);
    }

    public void ShowInterstitial()
    {
        if (this.interstitial.IsLoaded())
        {
            this.interstitial.Show();
        }
        else
        {
            MonoBehaviour.print("Interstitial is not ready yet");
        }
    }

    public void ShowRewardedAd()
    {
        if (this.rewardedAd.IsLoaded())
        {
            this.rewardedAd.Show();
        }
        else
        {
            MonoBehaviour.print("Rewarded ad is not ready yet");
        }
    }

    #region Banner callback handlers

    public void HandleAdLoaded(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleAdLoaded event received");
    }

    public void HandleAdFailedToLoad(object sender, AdFailedToLoadEventArgs args)
    {
        MonoBehaviour.print("HandleFailedToReceiveAd event received with message: " + 
        args.Message);
    }

    public void HandleAdOpened(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleAdOpened event received");
    }

    public void HandleAdClosed(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleAdClosed event received");
    }

    public void HandleAdLeftApplication(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleAdLeftApplication event received");
    }

    #endregion

    #region Interstitial callback handlers

    public void HandleInterstitialLoaded(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleInterstitialLoaded event received");
    }

    public void HandleInterstitialFailedToLoad(object sender, AdFailedToLoadEventArgs args)
    {
        MonoBehaviour.print(
            "HandleInterstitialFailedToLoad event received with message: " + args.Message);
        this.reqInterstitial = true;
    }

    public void HandleInterstitialOpened(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleInterstitialOpened event received");
    }

    public void HandleInterstitialClosed(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleInterstitialClosed event received");
        this.reqInterstitial = true;
    }

    public void HandleInterstitialLeftApplication(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleInterstitialLeftApplication event received");
    }

    #endregion

    #region RewardedAd callback handlers

    public void HandleRewardedAdLoaded(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleRewardedAdLoaded event received");
    }

    public void HandleRewardedAdFailedToLoad(object sender, AdErrorEventArgs args)
    {
        MonoBehaviour.print(
            "HandleRewardedAdFailedToLoad event received with message: " + args.Message);
        this.reqRewardedAdVideo = true;
    }

    public void HandleRewardedAdOpening(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleRewardedAdOpening event received");
    }

    public void HandleRewardedAdFailedToShow(object sender, AdErrorEventArgs args)
    {
        MonoBehaviour.print(
            "HandleRewardedAdFailedToShow event received with message: " + args.Message);
    }

    public void HandleRewardedAdClosed(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleRewardedAdClosed event received");
        this.reqRewardedAdVideo = true;
    }

    public void HandleUserEarnedReward(object sender, Reward args)
    {
        string type = args.Type;
        double amount = args.Amount;
        rewardAmount = (int)amount;

        MonoBehaviour.print(
            "HandleRewardedAdRewarded event received for "
                        + amount.ToString() + " " + type);
    }

    #endregion
}

将上述脚本放在 Hierachy 中的 GameObject 上

调用广告使用

    adMob.ins.DestroyBanner();

或任何其他功能(声明静态 ins 并引用游戏对象称为单例模式,用于声音管理器、场景管理器、添加管理器等管理器)

    adMob.ins._Your-Function-Name_();

使用后需要取消订阅事件句柄,否则会出现意外行为:

void OnDestroy()
{
        // Called when an ad request has successfully loaded.
        rewardBasedVideo.OnAdLoaded -= HandleRewardBasedVideoLoaded;
        // Called when an ad request failed to load.
        rewardBasedVideo.OnAdFailedToLoad -= HandleRewardBasedVideoFailedToLoad;
        // Called when an ad is shown.
        rewardBasedVideo.OnAdOpening -= HandleRewardBasedVideoOpened;
        // Called when the ad starts to play.
        rewardBasedVideo.OnAdStarted -= HandleRewardBasedVideoStarted;
        // Called when the user should be rewarded for watching a video.
        rewardBasedVideo.OnAdRewarded -= HandleRewardBasedVideoRewarded;
}

例如,在 OnDestroy 方法中执行此操作。

于 2019-11-21T09:44:12.030 回答