Like everyone else, I am doing a Thrust clone just to brush up. I have arrived at the stage where the ship picks up the pod.
Essentially I have two masses (consider centre of sphere only) connected with a rigid, massless rod. L never changes, doesn't break.
In this case, the ship(ma) has mass 1.0, and the pod(mb) has mass 2.0. What is the math required to compute new positions? When I apply thrust to the ship(ma), how do I apply that to pod(mb)? (and make it swing around as expected) Doing the ship itself was straight forward, usual velx-=sin(angle)*thrust, vely+=cos(angle)*thrust. posx+=velx. etc. I know I used to know how to do this, but school was soo many years ago.