// This working code is for Windows HDC mouse coordinates gives the angle back that is used in Windows. It assumes point 1 is your origin point
// Tested and working on Visual Studio 2017 using two mouse coordinates in HDC.
//
// Code to call our function.
float angler = get_angle_2points(Point1X, Point1Y, Point2X, Point2Y);
// Takes two window coordinates (points), turns them into vectors using the origin and calculates the angle around the x-axis between them.
// This function can be used for any HDC window. I.e., two mouse points.
float get_angle_2points(int p1x, int p1y, int p2x,int p2y)
{
// Make point1 the origin, and make point2 relative to the origin so we do point1 - point1, and point2-point1,
// Since we don’t need point1 for the equation to work, the equation works correctly with the origin 0,0.
int deltaY = p2y - p1y;
int deltaX = p2x - p1x; // Vector 2 is now relative to origin, the angle is the same, we have just transformed it to use the origin.
float angleInDegrees = atan2(deltaY, deltaX) * 180 / 3.141;
angleInDegrees *= -1; // Y axis is inverted in computer windows, Y goes down, so invert the angle.
//Angle returned as:
// 90
// 135 45
//
// 180 Origin 0
//
//
// -135 -45
//
// -90
// The returned angle can now be used in the C++ window function used in text angle alignment. I.e., plf->lfEscapement = angle*10;
return angleInDegrees;
}