This is posted here since this is Xbox specific, but I am also posting this onto the Unity forums.
When testing my Unity game on Xbox One I am getting a very large amount of visual "jitter" from the ball. This is a skeeball game where you control the movement of the ball. Essentially the core of the movement is similar to the Rollerball tutorials. On PC this works fine and there are no perceptible jitters. However, on Xbox, I am seeing this a lot more. The object is travelling large distances with the camera following smoothly behind. None of the other objects or scenery are affected, I actually think the camera itself is moving perfectly. But, the ball itself seems to glitch.
Changing my camera movement to LateUpdate seemed to minimize it the most on the PC, but that doesn't make sense to me since I am still not convinced the camera is the problem.
Any help would be greatly appreciated. Perhaps a quality setting isn't placing nice with the Xbox?
Thanks! Nick