我有一个 ScriptableObjectInstaller
public class Settings : ScriptableObjectInstaller<Settings>
{
[Header("Gravity settings")] public GravityHandler.Settings GravitySettings;
[Header("Movement settings")] public MovementHandler.Settings MovementSettings;
public override void InstallBindings()
{
Container.BindInstance(GravitySettings);
Container.BindInstance(MovementSettings);
}
}
和一堂课
public class GravityHandler : IGravityHandler
{
private readonly Settings _settings;
private readonly BoxCollider2D _groundBox2D;
public GravityHandler(BoxCollider2D groundBox2D, Settings settings)
{
_groundBox2D = groundBox2D;
_settings = settings;
}
public bool IsGrounded()
{
if (_groundBox2D.OverlapCollider(_settings.ContactFilter2D, null) > 0)
return true;
return false;
}
[Serializable]
public class Settings
{
public ContactFilter2D ContactFilter2D;
public Vector3 GravityForce=new Vector2(0, -9.8f);
}
}
我想要的只是能够更改 Settings.GravitySettings,然后将其值注入 GravityHandler._settings,这样我就可以使用 GravityHandler 中的设置。但是当我验证我的场景时,它会显示一个错误:
ZenjectException:在构建类型为“GravityHandler”的对象时无法解析类型“GravityHandler+Settings”。对象图:Player MovementHandler GravityHandler
我做错了什么以及如何解决这个问题?