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我在 unity 3d 和 iOS 之间架起了一座桥梁来传递数据。我可以使用 extern "C" 将数据从 unity 3d 成功发送到我的 iOS,然后我可以从 extern "c" 的方法调用目标 c 方法。但是从客观 c 方法来看,如果我想推送另一个视图控制器,那么它会崩溃并显示以下问题。

A view can only be associated with at most one view controller at a time! View is associated with Clear this association before associating this view with...

我该如何解决这个问题?

这是我的视图控制器类:

@implementation ARViewController


- (void)viewDidLoad
{
    [super viewDidLoad];

    // Just setting Unity delegates and view to add it as subview for my main view.
    // This allow me to add a UIButton above the UnityView to popViewController or anything i want to make native in iOS.

    unityViewController         = [[UnityDefaultViewController alloc] init];
    unityController             = (UnityAppController*)[[UIApplication sharedApplication] delegate];
    unityViewController.view    = (UIView*)unityController.unityView;

    [viewToUnity addSubview:unityViewController.view];
}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

- (void)gotoAnotherViewController
{

    ViewController *arVC = [[UIStoryboard storyboardWithName:@"Main" bundle:nil] instantiateViewControllerWithIdentifier:@"ClickVC"];
    [self presentViewController:arVC animated:YES completion:nil];

    dispatch_async(dispatch_get_main_queue(), ^{

    });
}

@end

extern "C" {

    void _NativeMethodName(const char* stringValue)
    {
        [[ARViewController new] gotoAnotherViewController];
        NSLog(@"Passed string value: %s", stringValue);
    }

}
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