Kudan 接缝不统一支持此功能,我认为本机 SDK 支持此功能。
与原生 SDK 不同,Unity 插件不能只从资产中获取原始图像文件并将其加载到跟踪器中。这是我们将来会添加到插件中的一项功能。
来源:- https://kudan.readme.io/docs/markers-1
另一方面,EasyAR 支持从 .png 或 .jpg 一次创建一个图像或通过 .json 创建一个 imageTarget 以批量添加多个图像,它在EasyAR_SDK_2.2.0_Basic_Samples_Unity 的示例项目中提供
注意:- 要运行您需要的示例项目
1 - 在他们的网站上注册https://www.easyar.com/
2-从这里创建 SDK 许可证密钥。
3 - 按照本指南放置密钥并统一运行。
4 - 您的目标在“HelloARTarget”项目中实现
这是从 .pjg 图像加载 AR 体验的示例项目脚本
using UnityEngine;
using System.Linq;
using EasyAR;
namespace Sample
{
public class HelloARTarget : MonoBehaviour
{
private const string title = "Please enter KEY first!";
private const string boxtitle = "===PLEASE ENTER YOUR KEY HERE===";
private const string keyMessage = ""
+ "Steps to create the key for this sample:\n"
+ " 1. login www.easyar.com\n"
+ " 2. create app with\n"
+ " Name: HelloARTarget (Unity)\n"
+ " Bundle ID: cn.easyar.samples.unity.helloartarget\n"
+ " 3. find the created item in the list and show key\n"
+ " 4. replace all text in TextArea with your key";
private void Awake()
{
if (FindObjectOfType<EasyARBehaviour>().Key.Contains(boxtitle))
{
#if UNITY_EDITOR
UnityEditor.EditorUtility.DisplayDialog(title, keyMessage, "OK");
#endif
Debug.LogError(title + " " + keyMessage);
}
}
void CreateTarget(string targetName, out SampleImageTargetBehaviour targetBehaviour)
{
GameObject Target = new GameObject(targetName);
Target.transform.localPosition = Vector3.zero;
targetBehaviour = Target.AddComponent<SampleImageTargetBehaviour>();
}
void Start()
{
SampleImageTargetBehaviour targetBehaviour;
ImageTrackerBehaviour tracker = FindObjectOfType<ImageTrackerBehaviour>();
// dynamically load from image (*.jpg, *.png)
CreateTarget("argame01", out targetBehaviour);
targetBehaviour.Bind(tracker);
targetBehaviour.SetupWithImage("sightplus/argame01.jpg", StorageType.Assets, "argame01", new Vector2());
GameObject duck02_1 = Instantiate(Resources.Load("duck02")) as GameObject;
duck02_1.transform.parent = targetBehaviour.gameObject.transform;
// dynamically load from json file
CreateTarget("argame00", out targetBehaviour);
targetBehaviour.Bind(tracker);
targetBehaviour.SetupWithJsonFile("targets.json", StorageType.Assets, "argame");
GameObject duck02_2 = Instantiate(Resources.Load("duck02")) as GameObject;
duck02_2.transform.parent = targetBehaviour.gameObject.transform;
// dynamically load from json string
string jsonString = @"
{
""images"" :
[
{
""image"" : ""sightplus/argame02.jpg"",
""name"" : ""argame02""
}
]
}
";
CreateTarget("argame02", out targetBehaviour);
targetBehaviour.Bind(tracker);
targetBehaviour.SetupWithJsonString(jsonString, StorageType.Assets, "argame02");
GameObject duck02_3 = Instantiate(Resources.Load("duck02")) as GameObject;
duck02_3.transform.parent = targetBehaviour.gameObject.transform;
// dynamically load all targets from json file
var targetList = ImageTargetBaseBehaviour.LoadListFromJsonFile("targets2.json", StorageType.Assets);
foreach (var target in targetList.Where(t => t.IsValid).OfType<ImageTarget>())
{
CreateTarget("argame03", out targetBehaviour);
targetBehaviour.Bind(tracker);
targetBehaviour.SetupWithTarget(target);
GameObject duck03 = Instantiate(Resources.Load("duck03")) as GameObject;
duck03.transform.parent = targetBehaviour.gameObject.transform;
}
targetBehaviour = null;
}
}
}
编辑
虽然从 .png 制作 ImageTarget 很容易,但我想知道如何检查图像是否包含在 EasyAR 中检测到的足够特征?
Google AR Core 支持此功能,但支持的设备数量有限
https://developers.google.com/ar/develop/java/augmented-images/guide
编辑 2
看起来Vuforia支持在运行时创建图像目标。还可以将图像作为纹理拖放到编辑器中,而无需从门户生成数据集。尽管您仍然需要门户中的 api 密钥。