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我有 2 个视图并使用以下代码检测它们的碰撞。如果对象移动缓慢,即它给出了运动中的坐标,则工作正常。但是,当通过手势高速抛出视图时,中间坐标会被忽视。我只得到初始坐标和结束坐标。当 2 视图发生碰撞时,我希望它们尽可能靠近彼此。

func handlePan(_ pan: UIPanGestureRecognizer)
    {
        let view = pan.view
        switch pan.state
        {
        case .began, .changed, .possible, .ended:
            let point = pan.translation(in: view?.superview)
            print(point)
            let viewPoint = CGPoint(x: (view?.center.x)! + point.x, y: (view?.center.y)!+point.y)
            prevCenterB = viewBlue.center
            prevCenterR = viewRed.center
            view?.center = viewPoint
            if (viewRed.frame.intersects(viewBlue.frame))
            {
                print("Intersection")
                let alert = UIAlertController(title: "Alert", message: "Collision of objects occured !!", preferredStyle: UIAlertControllerStyle.alert)
                let actionOK = UIAlertAction(title: "OK", style: UIAlertActionStyle.default, handler: nil)
                let actionCancel = UIAlertAction(title: "Cancel", style: UIAlertActionStyle.cancel, handler: nil)
                alert.addAction(actionOK)
                alert.addAction(actionCancel)
                self.present(alert, animated: true, completion: nil)
                if view == viewRed
                {
                    view?.center = prevCenterR!
                }
                else
                {
                    view?.center = prevCenterB!
                }
            }
             pan.setTranslation(.zero, in: view?.superview)
            break
        default:
            break
        }

    }
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1 回答 1

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可能值得一读Ray Wenderlich关于 UIKit Dynamics 的教程。

于 2017-02-17T13:49:06.730 回答