I am working on a 360 video player app for VR Platform and looking forward to optimise it for mobile platforms. At this time I have a question regarding static batching.
Lets say I have a sphere which would never move even if the world ends. But a video is being played on it. That means texture of its material is being updated once a frame.
Do I mark this sphere as static for batching or leave it?
If I mark a moving object as static, would that affect performance?