我一直无法弄清楚我遇到的这个错误。该代码适用于我的其他项目,但由于某种原因它不适用于该项目。
这是错误
NullReferenceException:对象引用未设置为对象的实例 LevelManager.AdsLoadlevel(System.String 名称)(在 Assets/Scripts/LevelManager.cs:21) LevelManager.ScoreLevelLoad ()(在 Assets/Scripts/LevelManager.cs:46) UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) (在 /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:153) UnityEngine.Events.InvokableCallList.Invoke (System.Object[ ] 参数)(在 /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:634) UnityEngine.Events.UnityEventBase.Invoke(System.Object[] 参数)(在 /Users/builduser/buildslave/ unity/build/Runtime/Export/UnityEvent.cs:769) UnityEngine.Events.UnityEvent.Invoke () (在 /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:53) UnityEngine.UI。按钮。按 () (在 /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (在/Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)UnityEngine.EventSystems.ExecuteEvents.Execute(IPointerClickHandler 处理程序,UnityEngine.EventSystems.BaseEventData eventData)(在/Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject 目标, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 函子)(在 /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:269)UnityEngine.EventSystems.EventSystem:更新()
这是 LevelManager 类的代码
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class LevelManager : MonoBehaviour {
private AdsManager ads;
// Use this for initialization
void Start () {
ads = GameObject.FindObjectOfType<AdsManager> ();
}
//LEVELMANAGEMENT
public void AdsLoadlevel(string name){
ads.ShowRewardedAd ();
SceneManager.LoadScene(name);
}
public void LoadLevel(string name){
SceneManager.LoadScene(name);
}
//For death
private void LoadLevelDeath(){
SceneManager.LoadScene ("LoseScreen");
}
public void DeathLevel(){
Invoke ("LoadLevelDeath", 2.5f);
}
//Score level management
public void ScoreLevelLoad(){
if (Score.score < 200) {
AdsLoadlevel ("Level1");
}
if (Score.score >= 200 && Score.score < 400) {
AdsLoadlevel ("Level2");
}
if (Score.score >= 400 && Score.score < 600) {
AdsLoadlevel ("Level3");
}
if (Score.score >= 600 && Score.score < 800) {
AdsLoadlevel ("Level4");
}
if (Score.score >= 800 && Score.score < 1000) {
AdsLoadlevel ("Level5");
}
}
}
这是 AdsManager 类的代码
using UnityEngine;
using System.Collections;
using UnityEngine.Advertisements;
public class AdsManager : MonoBehaviour {
public void ShowAd()
{
if (Advertisement.IsReady())
{
Advertisement.Show();
}
}
public void ShowRewardedAd()
{
if (Advertisement.IsReady("rewardedVideo"))
{
var options = new ShowOptions { resultCallback = HandleShowResult };
Advertisement.Show("rewardedVideo", options);
}
}
private void HandleShowResult(ShowResult result)
{
switch (result)
{
case ShowResult.Finished:
Debug.Log("The ad was successfully shown.");
//
// YOUR CODE TO REWARD THE GAMER
// Give coins etc.
break;
case ShowResult.Skipped:
Debug.Log("The ad was skipped before reaching the end.");
break;
case ShowResult.Failed:
Debug.LogError("The ad failed to be shown.");
break;
}
}
}
当我按下按钮调用 ScoreLevelLoad 函数时发生错误,它突出显示的行是“ads.ShowRewardedAd()”。此外,有时会弹出一条警告,说我缺少参考,当我点击它时,它会显示“Unity ads coroutine host”。我已经为此苦苦挣扎了几天,似乎无法弄清楚。