我的代码不起作用,我试图夹住相机,但它不起作用。它立即捕捉到45。我怎样才能夹住相机?
这是我的代码。
using UnityEngine;
using System.Collections;
public class MoveCamera : MonoBehaviour
{
public float sensitivity = 4.0f;
private Vector3 mouseOrigin;
private bool isRotating;
private float minX = -45.0f;
private float maxX = 45.0f;
private float minY = -10.0f;
private float maxY = 10.0f;
float rotationY = 0.0f;
float rotationX = 0.0f;
void Start()
{
}
void Update ()
{
if (Input.GetMouseButtonDown (0)) {
mouseOrigin = Input.mousePosition;
isRotating = true;
}
if (!Input.GetMouseButton (0))
isRotating = false;
if (isRotating) {
Vector3 pos = Camera.main.ScreenToViewportPoint (Input.mousePosition - mouseOrigin);
transform.RotateAround (transform.position, transform.right, -pos.y * sensitivity);
transform.RotateAround (transform.position, Vector3.up, pos.x * sensitivity);
rotationY = Mathf.Clamp (transform.localEulerAngles.y, minY, maxY);
rotationX = Mathf.Clamp (transform.localEulerAngles.x, minX, maxX);
transform.localEulerAngles = new Vector3 (-rotationY, rotationX, 0);
}
}
}