我使用 DirectXTK 加载网格。首先,我将 .fbx 导入 vs2015 并构建,然后获取 .cmo 文件。然后我使用 DirectXTK 加载 .cmo 如下:
bool MeshDemo::BuildModels()
{
m_fxFactory.reset(new EffectFactory(m_pd3dDevice));
m_states.reset(new CommonStates(m_pd3dDevice));
m_model = Model::CreateFromCMO(m_pd3dDevice, L"T54.cmo", *m_fxFactory, true, true);
return true;
}
void MeshDemo::Render()
{
m_pImmediateContext->ClearRenderTargetView(m_pRenderTargetView, Colors::Silver);
m_pImmediateContext->ClearDepthStencilView(m_pDepthStencilView, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0f, 0);
XMVECTOR qid = XMQuaternionIdentity();
const XMVECTORF32 scale = { 0.01f, 0.01f, 0.01f };
const XMVECTORF32 translate = { 0.f, 0.f, 0.f };
XMMATRIX world = XMLoadFloat4x4(&m_world);
XMVECTOR rotate = XMQuaternionRotationRollPitchYaw(0, XM_PI / 2.f, XM_PI / 2.f);
rotate = XMQuaternionRotationRollPitchYaw(0, XM_PI / 2.f, XM_PI / 2.f);
XMMATRIX local = XMMatrixMultiply(world, XMMatrixTransformation(
g_XMZero, qid, scale, g_XMZero, rotate, translate));
local *= XMMatrixRotationX(-XM_PIDIV2);
m_model->Draw(m_pImmediateContext, *m_states, local, XMLoadFloat4x4(&m_view),
XMLoadFloat4x4(&m_proj));
m_pSwapChain->Present(0, 0);
}
但是我不能得到正确的结果,轮子的角度和一些细节与.fbx模型不同。
我应该怎么办?有什么想法吗?