我在我的游戏中使用 Unity Ads,通过使用 HandleShowResult 函数,我可以查看广告是完成、跳过还是失败。这很好用,但是,是否还有一种方法可以查明用户是否下载了该特定广告中的应用程序?
private void HandleShowResult (ShowResult result)
{
switch (result)
{
case ShowResult.Finished:
Debug.Log ("Video completed. User rewarded " + rewardQty + " credits.");
break;
case ShowResult.Skipped:
Debug.LogWarning ("Video was skipped.");
break;
case ShowResult.Failed:
Debug.LogError ("Video failed to show.");
break;
}
}