将 GoogleVR for Unity 资产导入最新版本的 Unity 后,我会立即收到以下编译错误:
Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorClientSocket.cs(74,46): error CS0120: An object reference is required to access non-static member `System.Diagnostics.Process.Start()'
Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorClientSocket.cs(79,17): error CS1061: Type `System.Diagnostics.Process' does not contain a definition for `Close' and no extension method `Close' of type `System.Diagnostics.Process' could be found (are you missing a using directive or an assembly reference?)
这发生在一个使用最新版本的 GoogleVR 和 Unity for OSX 的完全空项目上。有没有其他人看过这个?