我正在尝试为类汽车机器人的非完整运动实施四阶龙格库塔。我不知道我做错了什么,基本上我正在通过 +-Pi/4 来计算硬左转和右转以获得不同的轨迹。但无论我将 +pi/4 或 -pi/4 传递给它,我都会得到相同的答案。我无法弄清楚我做错了什么。我使用的约束方程是:
thetadot = (s/L)*tan(phi)
xdot = s*cos(theta)
ydot = s*sin(theta)
其中 s 是速度,L 是像机器人一样的汽车的长度。
#! /usr/bin/env python
import sys, random, math, pygame
from pygame.locals import *
from math import sqrt,cos,sin,atan2,tan
import numpy as np
import matplotlib.pyplot as plt
XDIM = 640
YDIM = 480
WINSIZE = [XDIM, YDIM]
PHI = 45
s = 0.5
white = 255, 240, 200
black = 20, 20, 40
red = 255, 0, 0
green = 0, 255, 0
blue = 0, 0, 255
cyan = 0,255,255
pygame.init()
screen = pygame.display.set_mode(WINSIZE)
X = XDIM/2
Y = YDIM/2
THETA = 45
def main():
nodes = []
nodes.append(Node(XDIM/2.0,YDIM/2.0,0.0))
plt.plot(runge_kutta(nodes[0], (3.14/4))) #Hard Left turn
plt.plot(runge_kutta(nodes[0], 0)) #Straight ahead
plt.plot(runge_kutta(nodes[0], -(3.14/4))) #Hard Right turn
plt.show()
class Node:
x = 0
y = 0
theta = 0
distance=0
parent=None
def __init__(self,xcoord, ycoord, theta):
self.x = xcoord
self.y = ycoord
self.theta = theta
def rk4(f, x, y, n):
x0 = y0 = 0
vx = [0]*(n + 1)
vy = [0]*(n + 1)
h = 0.8
vx[0] = x = x0
vy[0] = y = y0
for i in range(1, n + 1):
k1 = h*f(x, y)
k2 = h*f(x + 0.5*h, y + 0.5*k1)
k3 = h*f(x + 0.5*h, y + 0.5*k2)
k4 = h*f(x + h, y + k3)
vx[i] = x = x0 + i*h
vy[i] = y = y + (k1 + k2 + k2 + k3 + k3 + k4)/6
print "1"
print vy
return vy
def fun1(x,y):
x = (0.5/2)*tan(y)
print "2"
print x
return x
def fun2(x,y):
x = 0.5*cos(y)
print "3"
print x
return x
def fun3(x,y):
x = 0.5*sin(y)
print "4"
print x
return x
def runge_kutta(p, phi):
x1 = p.x
y1 = p.y
theta1 = p.theta
fi = phi
for i in range(0,5):
x2 = rk4(fun2, x1, theta1, 5)
y2 = rk4(fun3, y1, theta1, 5)
theta2 = rk4(fun1, theta1 ,fi, 5)
theta1 = theta2
print "5"
print zip(x2,y2)
return zip(x2,y2)
# if python says run, then we should run
if __name__ == '__main__':
main()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False