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我使用带有平移手势识别器的自定义交互式弹出过渡。我有 UIPercentDrivenInteractiveTransition 的子类来处理用户操作:

class InteractiveTransitionManager: UIPercentDrivenInteractiveTransition {

  var viewController: UIViewController?
  var interactive: Bool = false

  var popInProgress = false
  var startX: CGFloat = 0

  init(viewController: UIViewController) {
    super.init()
    self.viewController = viewController
    self.viewController?.view.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: "handlePan:"))
  }

  func handlePan(pan: UIPanGestureRecognizer) {
    if pan.velocityInView(pan.view!.superview!).x > 0 && !popInProgress {
      popInProgress = true
      interactive = true
      startX = pan.locationInView(pan.view!.superview!).x
      viewController?.navigationController?.popViewControllerAnimated(true)
      return
    }
    let curX = pan.locationInView(pan.view!.superview!).x
    let progress: CGFloat = max(0, curX - startX) / pan.view!.frame.width
    if pan.state == .Changed {
      updateInteractiveTransition(progress)
    } else if pan.state == .Ended || pan.state == .Cancelled {
      if progress > 0.5 {
        finishInteractiveTransition()
      } else {
        cancelInteractiveTransition()
      }
      popInProgress = false
      interactive = false
    }
  }

}

我有用于过渡动画的 InteractivePopTr​​ansition 类:

class InteractivePopTransition: NSObject, UIViewControllerAnimatedTransitioning {

func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
    return 0.3
}

func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
    let fromVC = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey)!
    let toVC = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey)!
    let fromView = transitionContext.viewForKey(UITransitionContextFromViewKey)!
    let toView = transitionContext.viewForKey(UITransitionContextToViewKey)!
    let containterView = transitionContext.containerView()

    let targetFrame = transitionContext.finalFrameForViewController(toVC)

    toView.frame = CGRect(x: -targetFrame.size.width, y: targetFrame.origin.y, width: targetFrame.width, height: targetFrame.height)
    containterView?.insertSubview(toView, belowSubview: fromView)

    UIView.animateWithDuration(transitionDuration(transitionContext), animations: {
        toView.frame = targetFrame
        fromView.frame.origin.x = CGRectGetMaxX(targetFrame)
        }, completion: { b in
            transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
    })
}

}

我有一个问题,有时未调用 UIView.animateWithDuration 中的完成块。为什么会发生这种情况以及如何解决?

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1 回答 1

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animateTransition(transitionContext:)被调用并且用户交互不是交互式的(如程序化动画触发器)时,系统似乎存在时间问题并且UIView.animateWithDuration'scompletion没有被调用,就像你描述的那样。

我在工作中遇到过这种情况,我能够通过在调用之前从内部显式调用对象来finishInteractiveTransition解决这个UIPercentDrivenInteractiveTransition问题。animateTransition(transitionContext:)UIView.animateWithDuration(...)

对于我的情况,这是一个简单的解决方案,因为我的UIViewControllerAnimatedTransitioning对象有一个UIPercentDrivenInteractiveTransition子类的实例,并且我公开了一个interactionInProgress属性来确定何时应该显式调用finishInteractiveTransition.

如果您显式调用finishInteractiveTransition交互式转换对象,则将调用完成块。

class InteractivePopTransition: NSObject, UIViewControllerAnimatedTransitioning {
  private var interactiveTransitionManager: InteractiveTransitionManager
  ...
  func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
    ...
    if !interactiveTransitionManager.isInProgress {
      // Weird state where system is telling you to animate a transition, but there
      // is no interactive transition occurring. Manually finish the non-existant
      // interactive transition so system will call other animation callbacks
      // appropriately to complete the entire transition
      interactiveTransitionManager.finish()
    }
    UIView.animateWithDuration(...)
  }  
}

另一种解决方案是放在UIView.animateWithDuration一个调度异步块中,延迟很小。

于 2019-11-12T00:30:52.540 回答